Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
The developers are currently investigating an issue with logging in + accessing the VTT.
Create a free account

Dark Heresy char sheet bugs

Love the char sheet and it saves so much time. Only one problem i see with it. The melee weapons are using the range marco, not a melee one.
I think the Talents and traits fields are also bugged, Both showing same input. But pysically showing to be two different entries.
Mirthless I also have the same problem. I also have overlap with layout Insanity and movement; corruption and thrones.
I went in and fixed the melee problem. Not really sure how to fix the other problems.
1401564202
Neirin
Sheet Author
Hey, I sadly don't have a lot of time at the moment to really look at that - Since you already have one merge pending and the Talents is a quick fix, just a small oversight - you just have to change one of the two: <fieldset class="repeating_talents"> <input type="text" name="attr_reptalent" /> </fieldset> Into: <fieldset class="repeating_talents2"> <input type="text" name="attr_reptalent2" /> </fieldset> I don't know about the corruption layout problem, it looks fine on my end.
1401594573

Edited 1401595882
Thank you Neirin. I will do that fix then the pending is done. OK the fix is is done and put in a pull request. Neirin would it be OK if copied your dh char sheet and made a only war one? The only change i think i would need to do is change base skill use from /2 to -20.
1401597576

Edited 1401598607
I don't know about the corruption layout problem, it looks fine on my end. It seems to only do it for my char not the others. Oh i know what the problem is. If you have more then 4 range weapons "Insanity and movement; corruption and thrones" overlap. Any ideas how to fix this?
For the overlap problem it fixes it's self if you have one less melee box open then range boxes.
I noticed when I make make a custom basic skill, then all subsequent custom basic skills will use the characteristic of the first custom basic skill, even though I chose the other skills to use a different characteristic. The same bug happens with advanced skills: all custom advanced skills uses the characteristic of the first custom skill, no matter what characteristic is chosen for the others.
Peter K. said: I noticed when I make make a custom basic skill, then all subsequent custom basic skills will use the characteristic of the first custom basic skill, even though I chose the other skills to use a different characteristic. The same bug happens with advanced skills: all custom advanced skills uses the characteristic of the first custom skill, no matter what characteristic is chosen for the others. I do not have that problem. Hopeful Neirin can fix it when he comes back.
1401974400
Neirin
Sheet Author
Sure Hyme, if you want to make a Only War sheet, go for it! The overlap is probably a inline problem in html, don't really know how to fix that (probably can't without rewriting most of this section completly and I don't have the time for that) - but might want to add the quick fix into the readme so people know how to fix it when it comes up aaaand Peter, I am sorry, but I can not reproduce your problem. I have now added 10 Basic and Advanced Skills and every one of those works as intended! Do the numbers in the last column change to what the value should be? (Characteristic/2, Characteristic, ...)?
1401984377

Edited 1401984392
Neirin said: aaaand Peter, I am sorry, but I can not reproduce your problem. I have now added 10 Basic and Advanced Skills and every one of those works as intended! Do the numbers in the last column change to what the value should be? (Characteristic/2, Characteristic, ...)? This is the strangest thing.... I swear I fought with that system for hours, but now it's working for me too? o.O
1402065198
Neirin
Sheet Author
As long as it works it's good! :D
There is a problem with weapon damage rolls. They can explode (like critical chance) and its needed to view if the roll result is a maximum number at dice. Roll20 system coloring the dice box by red and green (lowest and highest), but in character sheet code there is two rolls for Tearing option. It is a problem to find the right roll and determine if it was really highest result.
1402741227
Neirin
Sheet Author
Tearing is always the higher of two options anyway. So if there is a 10 in there (highest number, thus coloring the damage box green), it will always keep the 10, that's what the kh1 does. I am not quite sure if I understand your problem I'm afraid! I can see that finding singular rolls in the inline tooltip is not that easy, but I also don't know if you need to since damage only explodes on a 10. (It might be that I missed a rule, haven't played too much Dark Heresy, so if I missed something or I misunderstood your problem feel free to write again)
Neirin, sorry, you are right about highest number. It's my fault.
1403511685
Neirin
Sheet Author
No problem, just glad it works! :)