I tried to run a game where there was a fight in a dark open cavern, but all the players did not need lights, they could see everything on the map. It turned out it was because one player had improved (120 foot) nightvision... when this player was on the map all players could see the entire cavern. This seems broken to me. There is no reason a player without nightvision should be able to see through the eyes of the drow who had nightvision: he should be blundering around in the dark. As a workaround I turned off dynamic lighting on the Drow's turn, and turned it on for everyone else.