Hi, I tried to search for this topic but fell short, so here goes: I'm putting together a custom character sheet for our campaign, and I hit a rough spot with the input[type=checkbox]: When it is off, attribute value is 0, and when it is on, the attribute value is "on" (without quotes). Why is that? I could almost understand values off/on, that's consistent. I wished for values 0/1 to be able to use it easily in macros (eg "/r d6+@{hadBreakfast}*6 for damage"). What is the reasoning behind the valuepair 0/on? Is there a reason it's not 0/1? Am I missing something? Anyways, cool feature this character sheet stuff. Loving it so far :)