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[Interest Check][SF] Space mystery/adventure on generation ships (EST)

1592408394
Carl T
Sheet Author
In 2065, the 99th year of the interstellar journey to Alpha Centauri, Fleet long range probes discover a derelict generation ship. The ship is brought into the fleet under military quarantine as a small group of scientists work to uncover its origins.  Within days, the investigation is called off due to a catastrophic amount of radiation leakage and never entered again. Six months later, a Fleet officer and your former colleague, sends an email asking for a covert meeting. He has made a disturbing discovery about the recovered ship and can only speak in person about it.   What is this game about? This adventure is about uncovering the secret of the recovered starship and encountering SF-themed troubles along the way. Tone is a SF Noir/Punk/Pulp investigation and exploration. Closer to the first book of The Expanse (haven't seen the show). No Space Magic, light sabers, or laser blasters.  Not likely to be combat heavy (and system is deadlier than average). Players are competent, and possibly a bit larger than life, but human. Maybe limited cybernetics.   Who are the PCs? PCs are citizens on a fleet of starships traveling to Alpha Centauri for almost 100 years. All PCs were born in interstellar space and only know Earth from elders, books, or videos. Most careers in a modern space-faring society will be available.   Looking for 3-5 player, preferably aged 21+. New players welcome. The game itself isn't going to be covering any "R" rated topics. I'm just an adult looking for players who are mature from a play and cooperation standpoint. Must have at least voice comms and preferably video comms (at least for session 0).   Playstyle You're into contributing to the game by being proactive, helping advance the story, and doing what's fun for the table as much as for yourself. You're not overly concerned about getting all the rules right every time, power gaming, or min/maxing. You think having a character generation session with all players present is the best idea for any game.   Me, games are supposed to be fun. I like humor and encourage the creation of moments that we'll remember long after the game has finished. I don't really do voices. If after the first session you want to redo your skill allocations then go for it. Heck, roll a new character if you think you can justify it story-wise. Life's too short to play something you don't enjoy and grind for months to get to the fun levels.   Length/Days/Time I'm in the Eastern time zone (currently UTC-4). Preferring a Friday or Saturday evening game, but other weeknights might be possible. This will be a single adventure likely played out over 3-4 sessions depending on player choices.   Game System The system will be M-Space (a d100 system based on the freely available Mythras Imperative ). No previous experience necessary. I've GM'd d100 systems before, but I'm going to be learning this as well.   The Setting About 5000 people are thought to be awake and active in Fleet society and probably ten times that number are in cryogenic sleep. The Fleet is centered on a few city-sized capital ships surrounded by a hundred years of improvised smaller craft.  The general technology level onboard has peaked at about the late-1990s in our time with the obvious exception that non-lightspeed starship engines and space-related technologies are more advanced than in our time. Societally, the fleet has been cut off from Earth transmissions since 1998. The atompunk   optimism of the first 30 years of the mission has slowly transitioned to a grittier feel (think Star Trek transitioning to Battlestar Galactica), but not a dystopia. The fleet population has begun to fracture into factions, but most remain dedicated to the original exploration mission. The big ships themselves have differences: from the orderly and scientifically advanced fleet flagship; to the oldest, almost cyberpunk, metropolitan ship; to   the farm and industry ships; to the hollowed out asteroids left over from ore and ice mining.
1592528581
Carl T
Sheet Author
Last call, I'm looking for 1-2 more players to be able to start this one up! If you're looking for a change or pace and/or are just starting out in RPGs I've got some good players on deck. Just need a few more to round out the party.