
I've spent most of today trying to figure out how to do something Roll20 wasn't intended to do but I'm quite convinced that it's perfectly doable. It seems like I'm SO close but, alas, I just can't figure out the last step(s). I'm trying to create a game that uses a similar system to Final Fantasy Tactics for determining turn order (Every "tick", add your "Speed" to your action bar until your action bar equals or exceeds some threshold). I've figured out how to get everyone's token into the Turn Tracker using GroupInitiative and I've figured out how to modify A token's "initiative". BUT, doing that one at a time for each "tick" is going to be time-consuming and tedious. I just found a video that will go through all selected token's stats to perform individual actions but, what I can't figure out is how to automate that by selecting all of the tokens through the Turn Tracker list and look up each token's "Speed". Obviously, the Turn Tracker knows which token is where in the list; if you mouse over a token in the list, Roll20 highlights that token. How do I pull that identifying information from the list into an array? IS that doable? My thought is, then I can run GroupInitiative's adjustment on each token using its Speed and then sorting the list after the entire array has been adjusted. Thank you for your assistance! :D