Hey Folks, going to have to admit I'm really behind the curve when it comes to working with the current set up for Macros within Roll Templates.  I had a few questions I was hoping the community could help me out with so I can – with luck – bother the forums less.   First thing is that I have a template here I grabbed from within the sheet for an attack I made.  Now, the attack is not perfectly suited to doing everything I wanted, but I'll come back to that.  Here it is by example. @{Alain Gilead|wtype}&{template:atkdmg} {{mod=+9}} {{rname=Pepperbox}} {{r1=[[@{Alain Gilead|d20}cf<2cs>20 + 5[DEX] + 2[MOD] + 2[PROF]]]}} @{Alain Gilead|rtype}cf<2cs>20 + 5[DEX] + 2[MOD] + 2[PROF]]]}} {{attack=1}} {{range=80 ft. (320 ft.)}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d10 + 5[DEX]]]}} {{dmg1type=Piercing}} 0 {{dmg2=[[0]]}} {{dmg2type=}} {{crit1=[[1d10[CRIT]]]}} {{crit2=[[0[CRIT]]]}} 0 {{desc=}}   {{spelllevel=}} {{innate=}} {{globalattack=@{Alain Gilead|global_attack_mod}}} {{globaldamage=[[0]]}} {{globaldamagecrit=[[0]]}} {{globaldamagetype=@{Alain Gilead|global_damage_mod_type}}} ammo= @{Alain Gilead|charname_output} Now, one thing I wish this did and I'm looking to have included, is a Query option where it asks, "Are you using Sharpshooter on this shot?" and choosing yes would impose a -5 penalty to the attack roll while adding a +10 bonus to damage.  I suspect (hope) that's actually pretty easy, but I guess I'll find out.  The difficulty is that if you use sharpshooter, those two modifiers are both automatically applied.  So, if I add in something for the attack and damage like " ?{Sharpshooter?|No,0|Yes,5} " as a penalty to attack with " ?{Sharpshooter?|No,0|Yes,10} " as a bonus to damage, would that work and also only query once for if sharpshooter was being used?  I'm still trying to figure this But moving on. I'd like to know if I can set this up so that it calls upon character attributes automatically without me having to manually adjust them, while still holding within the confines of the template.  If that can be done, is there a reason NOT to do that?  Like, is there any kind of performance hit or something? Second up, I'm trying to set up some Spell macros that would do more than one roll's worth of damage due to multiple targets (call it 11 targets with each one getting 1d4+1 points of damage) and I'm curious if this is possible within the standard Attack/Damage template or if I would basically need to create a new one?  If I would need to create a new one, could anyone offer some tips on the process?  Not necessarily the whole thing so much as suggestions that could be offered.  (I know where the help desk info is, but I have trouble putting it all together) Sorry to bug people with this, but I'd like to up my game with Roll20 in a number of ways, and while I'm doing research, sometimes just asking for help can work out surprisingly well.  Thanks in advance to everyone that can help me out here, with some or all of it.