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Pre-rolling random #

I understand that rollable tables can't contain further die rolls, but can a macro 'pre-roll' to get a 0-1 # and then have that available, along with a multiplier, so the table can essentially have the randomization in hand for that entry? Probably been addressed, but no harm in asking.
1592593931
The Aaron
Roll20 Production Team
API Scripter
You might be interested in the RecursiveTable API script, which lets you build Rollable Tables with nested Inline rolls, etc. Beyond that, you can break your rollable table down into all the individual possible rolls as separate rows.  So if you have "1d4 gnolls" as a row, you could replace it with 4 rows with "1 gnoll", "2 gnolls", etc.  You just have to figure out all the weighting for each row.
I'll check out the RecursiveTable script, thanks. Roll20 is proving to be a pretty wide set of tools for us.
1592597794
The Aaron
Roll20 Production Team
API Scripter
Great!
RecursiveTable has been a game-changer for me. It opened up soooo many more options for what you can with tables. Narrator - you'll also see that it cleans up those ugly yellow boxes around any macro related dice rolls outputs. I use the API even when my macro doesn't involve any tables. Great stuff!