
So Neotech has a rather special way of doing dice. As an example if i roll 2d6 and i get 1+6 as the result i will need to add a dice and re roll that six. example 2d6 results in '1+6' then 1+5+3. I need to re roll the six and add an additional dice. This additional dice also needs to re roll itself if it results in a six and can explode on rolling a 6. As a simple single sentence 5's explode and 5's are not a valid result all dice must fall between 1-5. Now currently i can rudimentary write /r 2d6r>6! However this keeps results of 6 the standard keep and drop system as far as i have seen only drops highest an lowest dice i can not set a "if 6 then re roll until not a 6." Any help of advice on ways to set this up would be much appreciated