
Hi all, One of the things which in my game regurlary happens is that I forget that players need to make a concentration check if they are damaged while they have cast a spell which requires concentration. To make this more easy for everyone, I'd like to add a concentration check to my macro. The problem is that I need the highest of 10 or half of the damage taken as the 'norm' for the constitution saving throw. I've come up with a way to ask for the latter in a checkbox and I can do a constitution check but how can I automate the DC? This is what I have now: /w gm &{template:default} {{name=**Concentration Check**}} {{?{How much damage did you take?|0}]] @{selected|wtype}&{template:default} {{name=Saving Throw for @{selected|character_name}}} {{?{Saving Throw | Constitution, Constitution= [[@{selected|d20}+[[(@{selected|constitution_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_con_save}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|constitution_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_con_save}*@{selected|npc})]]]] /em @{selected|character_name} breaks concentration if roll is lower than [[20-@{selected|level}]] @{selected|wtype}&{template:simple} {{rname=^{Concentrating}}} {{mod=@{selected|level}}} {{r1=[[@{selected|d20}]]}} @{selected|rtype}]]}} {{global=@{selected|global_skill_mod}}} @{selected|charname_output} This doens't work (obviously) but I'm a bit stuck now. Is there a way to do this without using an API?