Okay so this is my first foray into using the dynamic lighting feature. I'm pretty sure I have the light obstructions aspect of it down. I set this player token to emit bright light in a 30 foot range with start of dim being 0. I made sure "all players see light" is unchecked. I checked "has sight" and I set the multiplier to 2 to more or less simulate darkvision. When I switch in as a player to see what the player would see, I see the following with the light obstructions more or less working but rather than darkness in places where they can't see, I see just a darkened version of the map. What am I doing wrong here? I've been in games where it's just pitch black behind obstructions, so I'm a little confused as to what else I need to do to make that happen. Thanks! (Just to be clear, this isn't me using Ctrl+L to see what the player token sees while still signed in as a GM, but rather me signed in as a player.)