Dungeon Master (GM):
Hello Devin! Devin M.: Hello. Dungeon Master (GM): Hello
Chris! Dix Ashien: Evening.
Sorry about last week. Daughter came home and things got out of control. :) Dungeon Master (GM): ok!
Hello Phoenix! Dungeon Master (GM):
Ok, let's get things rolling here. So the Gob Rats are dealt with. and you can
go back to the shaft and go on down. Borimor Redbeard: We
crank the elevator down then Dungeon Master (GM): ok
borimor starts cranking away as the elevator travels downwards with each crank. any dwarf want to roll on how far
down you might be?
DETERMINE APPROXIMATE DEPTH
UNDERGROUND
For Borimor Redbeard the Dwarf
Fighter
Chance
to Detect is ≤ 50 %
Percentage Rolled: 78 %
Dungeon Master (GM): heh,
ok, Borimor isn't quite sure, but he guesstimates it was at least 200 ft down Borimor Redbeard: He
was thrown off by having to crank Dungeon Master (GM): ok,
again the passage goes off to either side of the elevator, so take your pick
which way you go ha ha yea, borimor! Dix Ashien: So
he was a little cranky? :) Dungeon Master (GM): oh
geez ha ha
Norrila Vita The Elf Fighter/Thief
Says,
"Before we go deeper in, would you like a couple goodberries Borimor?
Got six."
Borimor Redbeard the Dwarf Fighter
Says,
"Sure, I'll have a couple"
Dungeon Master (GM): <a href="https://roll20.net/compendium/dnd5e/Goodberry#content" rel="nofollow">https://roll20.net/compendium/dnd5e/Goodberry#content</a> ok, so you reach a fork that splits
right or left which one do you take? Phoenix: Norrila'll
hand over four berries, that's 4hp of healing. Dungeon Master (GM): ok Hello Zenny! Zenny: Hi Sorry about being late Borimor Redbeard: We
take the fork hehe left or right>
Fuci Lumet The Half-Elf
Fighter/Cleric
Says,
"Left, of course!"
Devin M.: Left.
Dix Ashien The Human Ranger
Says,
"Of course? I am ok with that, but isn't THE RIGHT something to be
pursued too?"
Dungeon Master (GM): as
you move up towards another split in the passage you note about 4 holes at
floor level here! Dungeon Master (GM): as
you get about halfway down again, the dog that is commanded to alert the party
starts barking....It's more Gob Rats with red Glowing eyes!
Norrila Vita The
Says,
"Wonderful. This mine's infested with them."
Dungeon Master (GM): ok,
you can make init rolls now
WEAPON INITIATIVE ROLL:
Gob Rat the Gob Rat , gets ready to
make an attack move!
Weapon
INIT Roll: 5
The rest of Init Rolls Deleted for Space. Start
of Round 1
Start
of Turn 1 for Beta (10)
Phoenix: Move
and that's it
Start
of Turn 1 for Gob Rat #04 (7)
Gob Rat #04, Attacks with the BITE at
Beta enemy!
Strike
Hits an AC of 4 For 2 S/M/L HP
Piercing Damage!
Plus chance for disease starting at 30% for first 10 HP damage and additional
30% more for each 10 damage thereafter!
ok, a hit for 2
Start
of Turn 1 for Norrila (5)
Phoenix: Can
she move up to #4?
Dungeon Master (GM): you
should have 90 ft of movement right now as you are not engaged yet
Phoenix: Yeah
Norrila the Fighter/Thief, attacks
with the LONG SWORD (Double Specialized; 3.5ft) at Gob Rat #04 enemy!
Strike
Hits an AC of 9 For 11 S/M or 10 L HP Damage!
Dungeon Master (GM): a
miss!
Start
of Turn 1 for Heward (5)
Heward the Henchman Fighter, attacks
with the BROAD SWORD (Specialized; 3.5ft) at Gob Rat #04 enemy!
Strike
Hits an AC of 4 For 7 S/M or 6 L HP Damage!
It
seems that Gob Rat #04 is defeated!
Start
of Turn 1 for Gob Rat #01 (5)
Gob Rat #01, Attacks with the BITE at
Heward enemy!
Strike
Hits an AC of -3 For 3 S/M/L HP
Piercing Damage!
Plus chance for disease starting at 30% for first 10 HP damage and additional
30% more for each 10 damage thereafter!
a hit for 3
Start
of Turn 1 for Gob Rat #05 (4)
Dungeon Master (GM): Heward
has 2 hp left
ok attacks either Norrila or
Beta: 3
Norilla
Gob Rat #05, Attacks with the BITE at
Norrila enemy!
Strike
Hits an AC of 9 For 4 S/M/L HP
Piercing Damage!
Plus chance for disease starting at 30% for first 10 HP damage and additional
30% more for each 10 damage thereafter!
a miss