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Aura/Tint HealthColors API Question

Dear Community, I installed the Aura/Tint HealthColors API and I love it, BUT, since installing it a couple of problems have come up that I'd love to get your advice on solving: (1) Now whenever I put a new NPC/monster, etc. out the aura prevents me from adding my own customer aura to the NPC/monster, etc. How can I fix this? For example, I wanted the unicorn on the map (see image below) to have it's own 60ft radius aura in purple, but the API won't let me use that function.  (2) The option to hide name in the token bar won't work; I uncheck the box, but when I save it automatically turn the list token name back on - help! Thank you my wise compatriots. Sincerely, Ian
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Edited 1592996507
Hey Ian - Let me see if I can't get your questions answered adequately. If you want any clarification, feel free to ask. 1.) I believe the HP Aura API does not allow showing other auras, as the API itself uses both Aura 1 and Aura 2 slots to function. I haven't checked yet, but there may be an API that adds additional auras. I don't think there is, but I'll let you know if I find one. 2.) When you are saying you're unchecking the box, are you meaning in the token attributes? The script itself has a function to show those options, so if you don't want them to show, you'll need to turn them off in the API option. This can be done by doing the following: Type this in the chat window text box for the options to display: !aura The box below with the settings will display. The options you're looking for are in the 3rd and 4th sections on "GM Sees all PC Names", "GM sees all NPC Names", "PC Sees all PC Names", and "PC Sees all NPC Names". You'll need to change the options here instead of the token itself.
For question 1, there is a fix by TheAaron !  See the following thread:  [Script] Aura/Tint HealthColor - Freeing up Aura 2 I've used this fix, and it's improved on using this API SO much. 
Thank you both Zach R. and Inkcharm for your helpful responses - much appreciated!