Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences here.
×
×
Cookie Preferences
We use Cookies to help personalize and improve Roll20. For more information on our use of non-essential Cookies, visit our Privacy Policy here.
Hi! Just checking interest for WH40k Rogue Trader, CET evenings, RP heavy, less rules and combat. No promises at this stage, just interest check. Thanks.
To add info. I want to play it by voice with some combination of PbP info. I am no expert in rules nor lore, but I played RT for years. No setting or expanse is set so far, but I would prefer empire to stay on rails of normal sanity. I would prefer to play it as political/business/investigation strategy rather than man to man combat.
Contingent on how rules-heavy and of course group compatibility (schedule, roles, personality, power level, murder hobo %, :) I'd like to give this a shot.
Rerednaw said: Contingent on how rules-heavy and of course group compatibility (schedule, roles, personality :) I'd like to give this a shot. Rules compatibility may be limited, there is also an option to try Wrath & Glory.
I am interested. I have played DarkHeresy for about three years. I can get behind Rouge Trader. I have all the books. My playtime is limited, though: Friday and Saturday evenings only... in case you were getting a feel for schedules.
I'd be interested. Have experience with Rogue Trader and have the Wrath and Glory rules. Tues - Thurs is wide open for me if it were to hit then.
Thanks all for the interest! You really surprised me in positive way. I invited first few of you, who seem to be time-flexible. We will see, how it works, and rest of you, do not be sad, I will contact you as players will quit. I sort if hoped for at least 3 people to respond. Was not prepared for 10. Thanks
Well given the usual issues with games on roll20...look for 3 folks dropping out due to the time zone/day. And about half the remainder ghosting session 1. I usually recruit 12 folks for every game and have maybe 4 folks show up to the first session. :) Or just invite the 3 folks you like :) No worries.