Hey, Just got on to tweak a few maps and saw the updates. Very nice. And while I'm sure you're tweaking things too, I did find an issue I hope you are going to resolve. Mainly, I saw you added a color tint to the Night Vision switch for tokens, and I was overjoyed because I set it to Black which gives night vision a more "Darkvision" sense of colorless, dim sight. The problem came when I put two or more tokens in the same hallway, the Black became cumulative and it was like they were in total darkness. If you can undo that cumulative issue that would be awesome. If you could also put a slider in to allow me to further dim the light of their sight that would probably add a bit more realism than the tint does (though a gray tint would also take the color out of the vision). Also, the Restrict Movement setting doesn't seem to be working. I'm sure you know and are working on it, but just in case, there's a heads up. As for suggestions, if you could put the tint option in for objects emitting light, that would be great. I expect you probably intend to but just haven't yet, but that would be nice if I had, for example, a blue flame brazier. I can make a blue token but blue light emitting would make it look more effectual. My other suggestion would be to allow the map to be fully lit but Restrict Movement and Line of Sight be blocked by Dynamic Lighting borders. This would be useful when I'm using a city map showing streets, allies and rooftops and the players do not have a direct line of sight on someone they're looking for. Ideally it would be nice for them to see the map including the rooftops, etc, but have to move to the corner to see the target they're chasing running away. It would make it much harder to catch someone that's turning corners a lot, having to choose which way to go in a more organic way. Anyways, I'm grateful for the time and effort you're all making to improve the site and the functions. -CQ