David M. said: That IS a big cave! Yes, reducing the number of lines will definitely help performance. Often folks like to pull back away from the exact outline of the cave walls anyway so that the players can "see" what it is that is blocking their line of sight. A bit more immersive this way. Just use a straight DL line slightly behind a jagged path on the map. Be careful not to go too far back, though, because you don't want players to be able to move their tokens "into" the walls (assuming you have Restrict Movement enabled)! If that still doesn't work, you can try cutting the map into multiple pages (worst case), or perhaps removing Advanced Fog of War if you have that on. Also make sure you don't have both Fog of War and Advanced FoW checked, as this can cause problems. Finally, it is recommended to use Legacy DL for the time being, as Updated DL is not really ready for prime time yet. Thanks for that. if i disable fog of war the player POV seems to go completely black, even if they have darkvision set. Im also using the legacy DL as i heard the new one is still buggy. Maybe i should set the darkvision players to emit dim light out to their darkvision distance?