Heres a macro I use for full-round attacks using the Pathfinder sheet: @{selected|NAME} Full-round attacks @{target|NAME}. @{selected|NAME} [[{1d20 + @{selected|attk-melee}}]] vs @{target|NAME} [[@{target|AC}]] to hit, and [[@{selected|Weapon}+@{selected|ExDam}]] for the damage of the first attack. @{selected|NAME} [[{1d20 + @{selected|attk-melee}}-5]] vs @{target|NAME} [[@{target|AC}]] to hit second, and [[@{selected|Weapon}+@{selected|ExDam}]] for the damage. Attacker Notes: @{selected|attack-notes} Target Notes: @{target|defense-notes} For this macro to work, player would select their token, use the macro, then select their target. I know some folks even add in variable commands ?{x} so they can factor in things like Power Attacks or what have you. Typically, I would factor that kind of stuff in on the characters sheet if they do it often or all the time, and just mental math if they decide otherwise (in situations like Point-Blank Shot). I used separate attributes for the weapons and extra damage. It wouldn't be difficult to map specifically to the weapons on the sheet, as I used to have it. I just found this method a bit easier for my players who swap out weapons. Simpler to change some attributes than fiddle around with the macro.