So, I got the Deadlands Classic bundle from Bundle of Holding, and I'm eager to play it. Now, one thing I'm not sure how to play in Roll20: the initiative system. It's different from Savage Worlds and Deadlands Reloaded (I think, haven't actually read the Reloaded...): I'm paraphrasing from memory, so excuse me if I get an attribute name wrong or something.. The GM has one deck, the players have one deck. At the beginning of the round, each player rolls Quickness which determines how many cards they draw for the round - each card represents one action they can take. Each major NPC does the same. Mooks and goons can be grouped to share a hand which ususally consists of one card. Player can hold on to a card, ie. hold/wait the action. Once cards have been dealt, the GM starts counting down from Ace to Deuce. Suit breaks ties, identical cards (from different decks, natürlich) act simultaneously. So, any suggestions on handling the bad guys? :) Keeping track of every big bad guy's hand is the big thing that I don't know how to solve at the moment, other than using a physical deck of cards for the GM and physically grouping cards on the desktop (you know what, that's a great plan B!).