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Rolling Dice

My group's been using Fantasy Grounds until we found the awesomeness that is Roll20. However the actual typing in of dice rolls is a little foreign to us. Is it possible to develop on-screen dice to roll using the mouse and having the results appear in the chat screen? Maybe even with color-changing features so I can have purple and trick my color-blind husband into using pink? =) Thanks, ~Krys~
This is a pretty common request, but I think (thus far) it's fairly prohibitive for a web application to do that. So that's the not-so-good news. On the upside, it is possible to create a set of buttons to roll common rolls (under the Gears tab - set up some macros, and show them in the Macro Quick Bar) - so you could set up a macro that rolls, for instance, 1d20, and then just click the button to roll it when you need to.
While the physics of rolling is probably too much for a web application, I still think that on-table dice could be implemented (I've started a similar thread here . While many people are content to have the dice be off the table, there are many groups, and, indeed, whole games, that really need on-table dice to run smoothly.
per my UI suggestion thread, I reference some changes they could make to the button bar. Among them is including roll Dice button. This could then reveal a prettier dice selection menu (rather than typing dice notation). It could also then put the dice results on the table as individual dice (perhaps handled as a limited kind of token). I think the animation of the actual dice roll could be skipped. The user could then, click the Dice button and get a modal pop-up, pick 4 six sided dice and click the Roll button. The Modal pop-up would disappear and there would be 4 six sided dice with each one showing a random number on the map as pseudo tokens that the players can drag around (to pull out all results >= 5 perhaps). This Modal pop-ip (GUI writer's term, it is a pop-up box that prevents manipulating the underlying screen until it is closed) could have a basic or advanced mode, which might enable fancier dice roll notation through a pretty UI, rather than a terse syntax. The dice could be animated with some generic tumbling dice animation as the roll from the side of the screen to the center area. The point would be to not over-engineer it but hit the main features of what the OP is asking for.
I have no idea what all that means, but buttons or rolling dice either one work. The upside to Roll20 vs. FG is that it's easier to connect, being web-based, has great tech support, and for the time being, free to use, much better than FG's $150 and little to no tech support as well as having to jump through hoops to connect to a game. They may have better graphics and be slightly more user-friendly, but they've also had years to perfect their coding. I think we're going to see some even more awesome things come out of Roll20! Thanks for the quick response! ~Krys~