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[LFP][D&D5e][Paid][Homebrew][18+][Weekly][Experienced DM]Trouble at Chaur

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Trouble at Chaur Post This is a D&amp;D 5 th &nbsp;edition homebrew campaign starting at level two which should run for four weeks or so.&nbsp; At the conclusion of the first chapter, the story will continue. Our story begins in city of Highguard, where a caravan is assembling to make a journey to the nearby frontier town of Chaur.&nbsp; Normally, this would be an easy trip, but recent attacks from hobgoblin forces have left several caravans looted and burning.&nbsp; In response, the caravan has brought in mercenaries to help with the trip, offering them coin and passage in return for assistance protecting the caravan’s cargo and people.&nbsp; This is where you come in, a skilled adventurer who needs to get to Chaur, and could use a little extra money for your troubles.&nbsp; But take care, because this simple escort job may reveal a much more dangerous problem that threatens the safety of this border town and the simple people trying to survive on the frontier. About Me I’ve been playing D&amp;D for close to thirty years, primarily as a Dungeon Master.&nbsp; For most of that time, I’ve designed and run my own world on a weekly basis.&nbsp; I also worked in the video game industry and for Wizards of the Coast. I'm currently running nine weekly paid games on Roll20, and I have very little player turnover.&nbsp; If you're looking for a reliable DM with a proven track record of success, I'm the DM for you.&nbsp; I’ve been using roll20 for about six years and am very familiar with the platform. In addition to D&amp;D (2nd&nbsp;through 5th), I’ve run Pathfinder, Dungeon World, Gurps, Star Wars, Shadowrun, and Amber (though admittedly, my knowledge and experience running these is much more limited compared to D&amp;D). &nbsp;I love storytelling and game design, often trying to come up with new and unique mechanics to make the games I’m running more enjoyable. I’ve been running games long enough, that I can feel confident calling myself a professional Dungeon Master.&nbsp; My job is to work with my players to provide a fun experience for the table as a whole.&nbsp; My skills from thirty years of DMing combined with my experience running my own business show my ability and willingness to provide an ongoing, entertaining experience for my players.&nbsp; And if you need more proof, I’d cite my completely booked weekly evening games.&nbsp; Still, if you have any other concerns, I’d be happy to talk about my GMing philosophy and techniques. My Style I like to define my style as structured sandbox.&nbsp; I have events taking place in the world which I insert players into and see how they change things. I don't believe in creating set solutions to obstacles, rather, I create the obstacles and let players approach them using their skills and abilities. Suspension of disbelief is important to me, so I'm constantly trying to balance a believable world with fun gameplay.&nbsp; I want my players to feel immersed by the world and their RP, but I also want them to feel challenged by the gameplay aspect.&nbsp; When designing, I'm constantly balancing these factors against one another to try to create an immersive, challenging experience that players will enjoy in the moment and talk about later. I enjoy working with and around player back stories, incorporating them into my world and giving their actions weight and substance so the player can feel like they’re part of a living, breathing world. Combat is important in my games, but there is also value to skills and RP ability as those can have a huge impact on the story. I generally try to keep the game running smoothly.&nbsp; If there’s a rule disagreement, I may attempt to look up the answer or I may make a calling and try to keep the story going.&nbsp; If this happens, I appreciate players who can accept the call and speak to me about it later if it really bothers them. The World Gaian is a world strongly connected to the flows of magic that is constantly undergoing change. The world is plagued by arcane fires that ravage the surface every two-thousand years, completely destroying anything in their wake.&nbsp;&nbsp;To save themselves, the races of the surface flee into the depths of Gaian, waiting for a time when they can re-emerge and rebuild their fallen empires.&nbsp;&nbsp;This destruction has created time periods known as cycles in which great civilizations rise and fall.&nbsp;&nbsp;Perhaps one day a hero will put a stop to these cataclysms, saving Gaian from these devastating cycles of destruction. The world of Gain is a deep, rich setting that's about 20 years old (real time).&nbsp; As such, it has a lot of history spanning thousands of years with the rise and fall of many civilizations whose ruins can still be found deep underground or in abandon areas of the world.&nbsp; Players will not only adventure within the world, but their decisions may come to shape society for decades to come. This game will require payment to the Game Master at a rate of $15 per person for a three-hour session made through PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. LFG Listing:&nbsp; <a href="https://app.roll20.net/lfg/listing/220938/trouble-at-chaur-base-game" rel="nofollow">https://app.roll20.net/lfg/listing/220938/trouble-at-chaur-base-game</a> &nbsp; If you’re interested in joining the game, reply to this thread.&nbsp;&nbsp;Or, you can let me know in a private message. (Whatever works best for you.)
Looking to fill my Wednesday game and afternoon games.
Hey all, recently I filled up all my evening games.&nbsp; I'm now looking for people to start some afternoon games.&nbsp; Let me know if you're interested in playing from 1:30pm - 4:30pm Pacific time on any day of the week.&nbsp; Again that's PACIFIC time.
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Looking to fill my Tuesday afternoon game (1:30pm - 4:30pm PST)&nbsp; Also looking to start games on other days at that time.