Trouble at
Chaur Post
This is a D&D 5 th edition homebrew campaign starting
at level two which should run for four weeks or so. At the conclusion of the first chapter, the
story will continue.
Our story begins in city of
Highguard, where a caravan is assembling to make a journey to the nearby
frontier town of Chaur. Normally, this would be an easy trip, but recent
attacks from hobgoblin forces have left several caravans looted and
burning. In response, the caravan has brought in mercenaries to help with
the trip, offering them coin and passage in return for assistance protecting
the caravan’s cargo and people. This is where you come in, a skilled
adventurer who needs to get to Chaur, and could use a little extra money for
your troubles. But take care, because this simple escort job may reveal a
much more dangerous problem that threatens the safety of this border town and
the simple people trying to survive on the frontier.
About Me I’ve been
playing D&D for close to thirty years, primarily as a Dungeon Master.
For most of that time, I’ve designed and run my own world on a weekly
basis. I also worked in the video game industry and for Wizards of the
Coast. I'm currently running nine weekly paid games on Roll20, and I have very
little player turnover. If you're looking for a reliable DM with a proven
track record of success, I'm the DM for you.
I’ve been using
roll20 for about six years and am very familiar with the platform. In addition to
D&D (2nd through 5th), I’ve run Pathfinder, Dungeon World, Gurps, Star
Wars, Shadowrun, and Amber (though admittedly, my knowledge and experience
running these is much more limited compared to D&D). I love storytelling
and game design, often trying to come up with new and unique mechanics to make
the games I’m running more enjoyable.
I’ve been running games long enough, that I can feel confident calling myself a
professional Dungeon Master. My job is
to work with my players to provide a fun experience for the table as a
whole. My skills from thirty years of
DMing combined with my experience running my own business show my ability and
willingness to provide an ongoing, entertaining experience for my players. And if you need more proof, I’d cite my
completely booked weekly evening games.
Still, if you have any other concerns, I’d be happy to talk about my
GMing philosophy and techniques.
My Style I like to define
my style as structured sandbox. I have events taking place in the world
which I insert players into and see how they change things. I don't believe in
creating set solutions to obstacles, rather, I create the obstacles and let
players approach them using their skills and abilities.
Suspension of disbelief is important to me, so I'm constantly trying to balance
a believable world with fun gameplay. I want my players to feel immersed
by the world and their RP, but I also want them to feel challenged by the
gameplay aspect. When designing, I'm constantly balancing these factors
against one another to try to create an immersive, challenging experience that
players will enjoy in the moment and talk about later.
I enjoy working with and around player back stories, incorporating them into my
world and giving their actions weight and substance so the player can feel like
they’re part of a living, breathing world. Combat is important in my games, but
there is also value to skills and RP ability as those can have a huge impact on
the story.
I generally try to keep the game running smoothly. If there’s a rule
disagreement, I may attempt to look up the answer or I may make a calling and try
to keep the story going. If this happens, I appreciate players who can
accept the call and speak to me about it later if it really bothers them.
The World Gaian is a world
strongly connected to the flows of magic that is constantly undergoing change. The
world is plagued by arcane fires that ravage the surface every two-thousand
years, completely destroying anything in their wake. To save
themselves, the races of the surface flee into the depths of Gaian, waiting for
a time when they can re-emerge and rebuild their fallen
empires. This destruction has created time periods known as cycles
in which great civilizations rise and fall. Perhaps one day a hero
will put a stop to these cataclysms, saving Gaian from these devastating cycles
of destruction. The world of
Gain is a deep, rich setting that's about 20 years old (real time). As
such, it has a lot of history spanning thousands of years with the rise and
fall of many civilizations whose ruins can still be found deep underground or
in abandon areas of the world. Players will not only adventure within the
world, but their decisions may come to shape society for decades to come.
This game will require
payment to the Game Master at a rate of $15 per person for a three-hour session
made through PayPal. Roll20 is not responsible for any payment transactions and
cannot enforce any private arrangements.
LFG Listing: <a href="https://app.roll20.net/lfg/listing/220938/trouble-at-chaur-base-game" rel="nofollow">https://app.roll20.net/lfg/listing/220938/trouble-at-chaur-base-game</a>
If you’re
interested in joining the game, reply to this thread. Or, you can
let me know in a private message. (Whatever works best for you.)