Ahoy there ye scurvy dogs! Does your heart yearn for adventure on the high seas? Seek ye treasure galore and tales full of scallywags and ships? Well look no further matey! Adventure awaits in the Typhoon Isles! I have a campaign set in the Golden Age of Piracy of my world. Think high magic pirate campaign with a twist that will alter the history of my world forever! You'll set out with your crew in search of treasure and fame, but whether you want to be feared or revered is up to the actions of the party. Very sandbox game where adventures are led by the actions of the players. I lay out several possible quests, but it is up to you to decide where the game goes. I've been playing for 14 years and DMing 13 of those years. All my games take place in the same setting I've been building all this time. Past adventurers have shaped the world you step into, and your actions will effect any games I run that take place after this one. Included with the game are session summaries that form a narrative of your party's adventure, a Lore Compendium that updates as you discover more about the world, party portraits drawn for the party based on the adventures that take place in game, check ins between sessions to make sure I understand your character and play-style and to insure you are enjoying the game, and updates on future games by Smythology Gaming. This campaign will meet biweekly at a cost of $20/session plus any tips you wish to bestow upon me, or pay for four sessions at once and get the fifth for free! This game will require payment to the Game Master at a rate of $20 via Paypal or other arranged method. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. This game encourages tipping the Game Master at a rate of whatever loot you see fit to bestow upon the humble storyteller via Paypal or other arranged method. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.