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Advanced Dynamic Lighting is being super slow

1594592232

Edited 1594593057
mAc
Pro
Here is the game it is affecting:&nbsp; <a href="https://app.roll20.net/campaigns/details/7731399/tomb-of-tiberesh" rel="nofollow">https://app.roll20.net/campaigns/details/7731399/tomb-of-tiberesh</a> So here's the deal: I have one map there called "dark tomb". If I turn on updated&nbsp;dynamic lighting, it slows the game to an absolute crawl on my computer. It makes no sense, because when I copy the map to other games with the exact same settings, or even copy this entire game, it works absolutely fine in those copies. No slowdown, nothing. But here in the original game it's always sluggish. How can this be gotten rid of?
1594601182
Kraynic
Pro
Sheet Author
Just out of curiosity, if you transmogrify the map from one of the working games to the slow game, does it work smoothly then?
1594604290
Oosh
Sheet Author
API Scripter
Also out of curiosity, what does Legacy Dynamic Lighting do? Not suggesting it as a fix, just curious.
@Kraynic: I tried that -- it becomes slow again! Legacy Dynamic Lighting works fine. The only reason I am trying UDL is I want to get that night vision tint going.
1594636450
Oosh
Sheet Author
API Scripter
I'm in a game with one mysteriously slow map at the moment... might try switching to UDL and see if the opposite of your problem happens.