This campaign setting is home brew dungeon crawl (D&D 5E) with a light yet growing plot as the players help build the world! high mechanical (meaning there will be a lot of fighting), high exploring (great maps for people to explore which will lead to different planes of existence!), high magic (there is a magic shop and I roll off the treasure horde table!) and med role playing (role playing is highly encouraged but I understand that it's not everyone's strength). If this sounds like your kind of game.. keep reading! Hello my name is Driz, not related to Drizzit =). I've been playing DnD for over 25 years. My hopes are to have a pool of players that are wanting to play a guild style campaign. Your missions will be picked from a mission board within the Adventurers Guild. There will be different styles of mission from helping the city with tasks, helping the kingdom, helping citizens of the land and randomly generated dungeons! All of these will be tuned to how many players are able to play that day (Minimum four - Max six , I might raise the number larger adventures.) The idea of this setting is to have a pool of players that came come and play when they are able to. You can even re-roll whenever you want if that char gets boring or dies! You will be able to keep your character of course and play them as you wish, or make a new one if you get bored of it! All players have shared exp so people are more balanced when they come in to play! Much much more, PM me or reply and we'll go from there! I'm looking for 1 or 2 more for our Sunday group. I'm looking for someone that is comfortable RPing with the group and char development (meta gamers/minmixers shall be not invited or removed) Currently we are level 10 (almost 11) We will be playing 12:00 PM PST to around 6:00 PM PST.