
Time: 6pm - 9pm EST Day: Monday Expected Levels: 3-20 Name's Map, welcome to me Dungeon. All are welcome here, except kids of course. You can be LGBT or whatever else you feel isn't normally accepted into groups, we accept all comers. As long as you're cool. I have general rules and expectations here: Disclaimer: Please read all of the document, thoroughly. I have had people leave because something upset them, but it was clear in this document. This is a long-term game and I want players who can be responsible and invested as the rest of us. <a href="https://docs.google.com/document/d/11QuCD14vokGFTb2XX2ZBPuP5XX5_NJYrfJgMgXENWjY/edit?usp=sharing" rel="nofollow">https://docs.google.com/document/d/11QuCD14vokGFTb2XX2ZBPuP5XX5_NJYrfJgMgXENWjY/edit?usp=sharing</a> Anyway, if you get through that you've already passed the first test. The premise of the campaign is this: "You start in a little hamlet about 2 days travel from the capital of the elven kingdom Q'anthalas. Its a little community of farmers and hunters, but recently there have been increased disappearances in this area. People going missing is normal in this area, has been for a couple centuries, but its garnered the attention of adventurers from all over. Many of said adventurers have gone missing, but that doesn't seem to do anything but attract more attention...you drift into the growing hamlet to investigate, as the reward for the closing of this case is pretty large at this point." In this world, all of fiction exists somewhere in the multiverse. Anomalies often cross over into this world and lately they've been getting...more out of control. Magic is growing unstable or dying in some areas...something is brewing in the background, but not many know about it. Prince Alluin is Q'anthalas' king to be and he's working on getting relations between the races established. As, for thousands of years, the kingdoms and territories of the land have shifted in the rife wars. This game was intended to run for years, or forever. It has three acts to the main storyline, but the main storyline is massively supplemented by the side quests. The smaller stories, every thing you say, do or people you meet...everything matters in the grand scheme of things, in small ways. The focus of the game is to help out the little guy, so to speak. As things escalate with the bigger fish in the pond, as well as the anomalies, then things drift away from helping out those things. Leveling is by waypoint, and it is slow . Please understand that you may go half a dozen (or more) sessions without leveling. At some point, there will be a system in place for a guild, having multiple PCs per person so that as we go along in the story, your high level PC doesn't feel overkill for a goblin quest or something to that effect. In addition to that, its to help feel like there are more helping out with your cause, and keep things fresh over time. That's all for now. An interview will be conducted live over a video call where I'll ask you questions and go over some homebrew rules/things pertaining to the game specifically, make sure any questions are answered, and so on. Ciao ciao