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A new Light - new bug thread

The old topic for Dynamic Lighting feature has been auto-closed.  I just tried it, and it mostly worked.  However, my map has three perfectly round "rooms" which are tree platforms.   Drawing circles on the dynamic lighting layer does not block vision at all, only rectangles and polygons work.

The circles are bright green.  The polygon drawn for trouble-shooting is in black:


This pretty much covers my feedback - I'll live with it.

July 18 (4 years ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter

Hi Dan,

You were likely on an older page. If the page you are on is more than two(?) months old you can't post on that page. I just checked on the last page, and the thread is still open. I would suggest copying this post to that thread if you want to make sure it is seen by the dev team.

I wiil do that, thanks.

July 19 (4 years ago)

Edited July 19 (4 years ago)
Oosh
Sheet Author
API Scripter

It's strongly advised to never use circles or curves on the Dynamic Lighting layer. You're unlikely to get much traction reporting this as a bug, since it's already documented that it doesn't work well at all.

July 19 (4 years ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter

Ha! I go so caught up in checking that the official thread had not been closed, that I totally forgot to read the issue. <Head slap>. Sorry. Yeah, circles don't work on DL. Too many angles to calculate. The recommended solution is to approximate them with polygons.

July 19 (4 years ago)
Oosh
Sheet Author
API Scripter

Haha, it was still useful information :)

Just didn't want OP waiting for a response in that big old thread to a very much known limitation (also it's not specific to UDL).

July 19 (4 years ago)
Finds
API Scripter

If your using circles try using the API Script called DLEllipseDrawer which converts circles into a series of segments after you draw them. A good compliment script is Path Splitter for making half circles for more precise rounded coves and rooms.