Hello Everyone! I've been lucky enough to be a part of a long-standing group of friends playing Pathfinder for many years now, with two of our numbers taking on the role of DM for us, previously. Presently our current DM has informed us that he no longer has the time to run our Friday game and we are looking to replace him. Currently, we are running Hell's Rebels Adventure Path on the Paizo Offical Character sheets in Roll20. Our current DM has informed us that he will prepare a document of information for our new DM once we finish Book 1 of the Adventure Path. We would like to know more about you, please tell us about your likes and dislikes when it comes to a group -- are there certain things you prefer or disallow? Specific themes are more your cup of tea? Maybe it's a set of custom house rules that you've always had with your past groups. We primarily use discord to communicate during sessions and leave messages once the session completes. Prospective DM's, please let us know your going rates per person, thanks! These are our current character creation Rules: Stats: 25 point buy. Alignments: Any non-evil. Hitpoints: Max Hp for up to level 3, then Half HP & Roll for the other half. Skills: We will be using the Background Skills variant for this game. Feats: Specific feats that are a no-go: Sacred Geometry, Arithmancy, & Fey Foundling. Traits: 3 Traits. Traits that boost starting wealth are not allowed. Races: All core and options that fall under 15 RP or less. Keep in mind that the more exotic you are, the harder time you'll probably have for getting around; it pays to know the lay of your territory. Classes: All core, occult, and advanced, with a few exceptions and notes. Not taking: Samurai, Ninja, Antipaladin. Gunslinger is allowed, but Bolt Ace Only. Unchained Summoner (only) and Vigilante are allowed. Unchained Classes are also acceptable. The Vestigial Arms discovery and its accompanying cheese will not be accepted. If you are planning to invest in a prestige class, run it past me first, please. If you're considering a pet build, there are a couple of key points - firstly, I don't want the sidekicks upstaging the rest of the party (don't superpower/gear/cheese); secondly, I don't need a one-man army of endless minions, which is tedious, annoying, and again prone to cheese. Additional notes may be added later if required.