I prefer the detail and believability that hit location provides in our games, and we employ a table that works fine. I saw a post in another thread about using cards to keep track of injury locations, and an idea struck me: What if, in addition to a location deck, we use the regular deck for injury level, and take advantage of the suits to determine damage types? Then, each injury is shown by two cards. I also thought it might be a good idea to use attributes for locations, so that lasting injuries can be transferred to a place where they can affect macros, abilities, etc...