I have set up a game for anyone interested in the Heroes Unlimited character sheet to join, test, and see if anything is broken/missing. <a href="https://app.roll20.net/join/7850614/bpqFIQ" rel="nofollow">https://app.roll20.net/join/7850614/bpqFIQ</a> I do have "Welcome Package" installed, so if a sheet isn't generated for you at login, there should be a macro in the collections tab to generate a sheet for you. I did make the sheet that I was throwing everything on for testing available to everyone to view/edit (Ruby Shrike). At this point, the only things on the configuration tab are checkboxes to enable/disable a bunch of the tabs, and a 4 segment toggle for which tier of strength the character has for calculating lift and carry capacity. Possible "To Do" list: I just realized that Bionics may need a tab. I will probably look at that some more tonight. There may be some missing combat maneuvers. If I am missing some, be sure to let me know, because that may require additional fields in the hand to hand combat sections as well. I want to attempt making a config section for people to be able to choose the color of roll template used for psionics and spells from an array of what is available in the sheet code. While it works, the attack and damage rolls on the spell roll template are kind of ugly (IMO). I hope to tinker with that and make it a little nicer. Unfortunately, I have a very slim grasp on how roll templates work, so making it more attractive may be a job for someone after me. Spinoff of this sheet: A while back, I said I would make a Palladium Fantasy 2E sheet. That system has more in common with this sheet than my 1E sheet, so I plan on trimming this one down for the 2E Fantasy system. Edit: If there aren't too many issues, I hope to release this sheet within the next 2 weeks (probably live on the 21st).