The game is within a homebrew setting. I already have three players but, more are always welcome I will be hosting tonight and further. Zel Dracht is an dark fantasy world. Were I toke allot of dnd inspirations but added some horror elements to them. In short id guess the best way to discribe it is dnd mixed with warhammer fantasy and diablo universe, with naturally horror themes. The general alignment of party members in this game is so far is generally neutral with one good person. Most classes and kits I accept. -House rules - -Dice rolls 3d6 down *no rerolls* This represent your characters natural abilitys, Roll 3d4 after these are bonus points and may be added to any stat. *nothing past racial max each point = 1 stat point*, Each point of 1 after 18 str for warriors will naturally go 18/50,18/75, 18/90, 18/00 -Str 18 for warriors works the same but 0-25% is considered as 18 str as every other class that does not gain warrior based str - Custom Saving throw system - Humans can multiclass and gain 1 combat and none combat prof - Custom critical hit system - Starting spells for mages are randomly assorted - Monk from 1st edition is a class, With a few alterations. - Ac an ab are reversed and represent a 3.0 style - Custom profiencys for combat styliation - Custom unarmed rules - Paladins, Rangers, Monks, And Bards can weapon specialize, - Thieves, Clerics, Druids can expertise - Fighters can are the only ones that can master weaponry. - Monks can lvl past lvl 16 of their 1st adnd but they just gain +1 ab and continue ab progression, - Simplified Thieves skills. Anyway privet msg or reply on thread here ill answer as soon as I can.