MarkOfTheDragon said: You can, but the command compiler processes the entire command at the time it's called, so you have to include HTML replacements in the macro you're calling as well as the drop-down query itself. Otherwise the macro you're calling with break the drop-down syntax Kraynic said: If you check out the Stupid Roll20 Tricks thread that is pinned at the top of this forum (the first post is an index), you should look at the chat menu entry. It is a lot easier to put together and maintain than queries when you are dealing with multiple macros. Oosh said: ^^ What these guys said, a chat menu is a superior way of achieving what you want. If, for whatever reason, you really want the Query pop-up version you will need to do this: Save your menu macro as an Ability macro on the character sheet, called bob in this example: ?{Wood-elf Magic|Stinging Arrow, %{bob|StingingArrow}| Elf-lights, %{bob|ElfLights}| Enchanted Sleep, %{bob|EnchantedLights}} You will then need to create the three macros StingingArrow, ElfLights and EnchantedLights on the same sheet as Ability macros. These need to have all { , and | characters replaced with HTML entities (unless those characters are part of an Attribute or Ability call). This will mean these Ability macros only function when called from a Query, they will not work standalone. StingingArrow would look like this: &{template:default} {{name=Stinging Arrow}} {{Effect=You can make an arrow flicker as if with a magical fire, making it fly true. Spend a point of Hope when you let loose an arrow and it will fly up to twice its normal range, OR spend a point of Hope after a successful ranged attack using a bow or great bow to produce an automatic Piercing blow.}}
Repeat the process with the other 2 Abilities. Don't forget the commas in the description text! Again, I would recommend the chat menu option, it's much more modular and you can link straight to Abilties which work standalone and don't require HTML entities. I do think that a chat menu is the best option almost always, but this time I wanted to "call" macros from a dropdown so that (1) the character using the dropdown doesn't reveal all his/her powers showing a list of them and (2) to "save" a message in the chat. I thank all three of you for your quick answers. Oohs, it works just as I wanted, thank you very much for your work. You all are great.