
Hello I have this issue, cant seem to find a way to fix it. Im making a custom character sheet for FFG Rogue trader game and the problem is this: In the game some weapons have the "Tearing" quality and the way it works is, you roll two 1d10s and keep the highest to determine damage per hit. (the hits are determined in a separate check that is unrelated to this macro problem) using the grouped roll function it should work like this {1d10+1d10}dl1 Here is the full macro, now take into account that @{meleeweapondamage} most likely is not just a 1d10 but it also has bonuses. eg: 1d10+3 I also included a selector to give the player the option to select 1 or 2 hits that must be rolled separately but in the same macro to reduce time and improve order (some weapons can hit up to 10 times! we dont want to roll 10 separate times) &{template:default} {{name=TEST TEARING}} {{Tearing= ?{Hits|1Hit, [[ {@{meleeweapondamage}+1d10&#125;dl1 ]] |2 Hits, [[{@{meleeweapondamage}+1d10&#125;dl1]] [[{@{meleeweapondamage}+1d10&#125;dl1]] } }} THIS MACRO WORKS, when added as an ability in the attributes and abilities tab, BUT! it does NOT work when i add it to my custom sheet, the macro breaks like it was missing a " } " and i have no idea why. i tried replacing all characters with HTML code and it still doesnt work here is how it looks inside the HTML character sheet <div class="sheet-item" style="width: 20%;"><button name="roll_meleetearing" type="roll" value="&{template:default} {{name=TEST TEARING}} {{Tearing= ?{Hits|1 Hit, [[ {@{meleeweapondamage}+1d10&#125;dl1 ]] |2 Hits, [[{@{meleeweapondamage}+1d10&#125;dl1]] [[{@{meleeweapondamage}+1d10&#125;dl1]] }}}"> <label>Tearing Dice</label></button></div> In this case @{meleeweapondamage} is 1d10+3 it fails to execute, please help!