Hello there, So I have been playing through a small campaign with friends and I have to regularly restart the API when I'm using !ta from TokenAction and using commands from TokenMod. Whenever I do, it puts the campaign on an error lock with the following error: TypeError: Cannot read property 'push' of undefined TypeError: Cannot read property 'push' of undefined at apiscript.js:6166:27 at Function.each (/home/node/d20-api-server/node_modules/underscore/underscore.js:188:9) at createSpell (apiscript.js:6140:15) at apiscript.js:6327:29 at Function.each (/home/node/d20-api-server/node_modules/underscore/underscore.js:188:9) at handleInput (apiscript.js:6284:19) at eval (eval at <anonymous> (/home/node/d20-api-server/api.js:154:1), <anonymous>:65:16) at Object.publish (eval at <anonymous> (/home/node/d20-api-server/api.js:154:1), <anonymous>:70:8) at /home/node/d20-api-server/api.js:1661:12 at /home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:560 I tried finding this "push" property, but as I am noob at reading code, I can only get to the assumption that its from the Bump script, even though I have it disabled and I'm lost as to why it only occurs as I use !ta. Any ideas on how to keep this error from occurring? Here is a screenshot of the scripts I have active on my game (this a new copy of an old game and the scripts that are active are the only scripts that have ever been active on this version):