Hello guys, I have two questions. I have a macro which prompts for the number of dice to roll and then calculates if it was a success, a partial success, or a failure. The mechanic of the game is that it doesnt matter the size of your pool, if you get at least a 10 in one of the die, its a success, if you get at least a 9, is a partial success, the rest is failure (no need to add up the number of successes). [[ ?{Dice Pool|1}d10>10cs>9cf<8kh2 ]] Is there a way to have the results display as "success" "partial success" or "failure" instead of 1s and 0s? Is there a way to make the macro use the second highest die in the pool and display it as damage along side the results? E.g. You roll 4d10 and get 10, 5, 4, 4. The macro would say something like: Success! (you got a ten) And you deal 5(value of second highest die) damage? I went through the documentation, but it doesn't seem possible.