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Dragon Style - Alternate Strength for Iterative Attacks

I would like to work out how my 1st Unarmed Strikes damage to be calculated at 1.5x Strength while the remainder are still calculated at 1x Dragon Style Benefit : While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge , run , or withdraw . You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round. How can I do that? *Should I just add a macro that adds 0.5 damage?
1595810370
vÍnce
Pro
Sheet Author
Yes. I would edit the Full Macro (primary attack) and replace "@{damage_macro}" with "@{damage_macro}+[[@{str-mod}*.5]][dragon]"
Vince said: Yes. I would edit the Full Macro (primary attack) and replace "@{damage_macro}" with "@{damage_macro}+[[@{str-mod}*.5]][dragon]" I just realised i never thanked you for this, my mistake. The only reason why I noticed that is because I have a follow up question How would you add a floor to it? So 0.5 Strength rounded down to the nearest whole number
1596701564
Ziechael
Forum Champion
Sheet Author
API Scripter
You would just need to wrap the offending section in a floor() operator: @{damage_macro}+[[ floor(@{str-mod}*.5) ]][dragon]
Ziechael said: You would just need to wrap the offending section in a floor() operator: @{damage_macro}+[[ floor(@{str-mod}*.5) ]][dragon] Thank you so much