Allen C. said: Thanks, folks! I think you helped me understand better what's going on. But, of course, I'll have to test. I think I expected different app behavior than is actual. Does each token have it's own fog/memory? I thought that since I had "enforce line of sight" turned off...thus allowing all tokens with sight to see wherever there was light, that they would all have the same AFoW revealed squares. (This is sort of the behavior I wanted...one group map traced out by wherever any of the PCs could see... But now I suspect that's not what's happening.) Brian: you mentioned a "view distance" setting. I don't see that. I see a "Reveal Distance" setting. Is that what you mean? If a Dynamic Lighting is on, and a token is located at the very edge of a light emitted by a different token, and the first token has Reveal Distance set to say 40 feet...will that first token now be able to see beyond the light? Or will it simply remove fog in squares beyond the light from that token's AFoW memory...but that token still won't be able to see into those squares until there is some light there? Thanks again! Allen Each player has their own fog of war, and each token they control that has vision can contribute to it. To do what you want, you would need to give control of each PCs character sheet to each player, which is probably not ideal. In general, Enforce Line of Sight should be on. Yes, View Distance was what it was called before they rewrote Dynamic Lighting the previous time. If a token has sight and emits its own light, the radius of that light will clear fog of war. If it does not emit its own light, it will use its Reveal Distance to clear fog of war. If light is on a square, it will be in color and show what is on the token layer. If light does not cover a square and fog of war was cleared for it, only the map layer will be shown in shades of gray.