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Random Encounter rollable table

Hey, so I'm trying to set up rollable tables for random encounter generation based on location and terrain. I've nested a few macros together so I have a 'random encounter' macro in my bar that lets me select location and then terrain in the chat box, and then it rolls on a rollable table based on the selection. This all works great until I try to get the encounter at the end. It rolls on the table just find, but instead of displaying the text from the result, it shows a die roll of a 1, and I have to hover over the die roll result to get the actual text of what was rolled from the table. How can I set this up to just display the text in the chat ox directly? I've put a screenshot below of what happens currently.
1596407421
Kraynic
Pro
Sheet Author
One of the quirks with the rollable tables is that if an entry starts with a number, that number is all that will be displayed.  If you changed that entry to "Boars (1d4)", then it would display it all due to starting with a letter.
1596407593
GiGs
Pro
Sheet Author
API Scripter
Note: rollable tables cant actually make rolls, so you can only have it print out "Boars (1d4)" - it will never report the actual number, like "Boars (3)".
Ah right, didn't know that about the entries starting with numbers! I figured I couldn't make the rollable table roll the number of beasties for the encounter, though it would be cool if it could XD Thanks both!
You could make a really long rollable table, with entries for Boar (1), Boars (2), Boars (3), and Boars (4) as individual entries. You would have to adjust the weights across the rollable table to remain true to the original odds.