
First Time DM, lover of the game and lore. I enjoy helping new players learn the finer details of DnD including strategy and Role Play. So, I finally pulled the trigger and have been writing my first campaign. Hidden Daggers . Hidden Daggers is a 3 Part long-form Campaign that begins
with Level 1 characters. The focus will be on Role Playing, but will also
heavily involve combat and strategy. The Campaign is designed for new players
with leveling based upon milestones and skills/feats/spells are typically
gained through training. The overall goal of the system is to encourage
determined movement throughout Wildemount, with refrain from Murder Hoboeing.
Players will be encouraged to take rests and determine what needs to be done
next. If a character pushes too hard without stopping to get better gear or
learn new skills, they are going to have a hard time. While having one Evil
Character in the party is okay, it would have to be an experienced player who
can keep it wrapped up or by a player willing to go through redemption. As for
the opposite end of the spectrum, your typical Do Good Paladin will struggle in
this campaign. Often, the path is morally ambiguous and there is no “Path of
Light.” Locking yourself from accessing regions is ill advised. The base story
of Wildemount will grind in the background, players are encouraged to explore
the factions and lore while they run the main campaign. Party Consistency: 2-4 newer players and 1-2 veteran (Already Filled). The DM and other two players already filled in are in the Central timezone. Flow: the story starts at level 1, there will be mentors
throughout the initial story to help those that need it and experienced players
will get their “tutorial” sections fast forwarded at their request. Session -1
will be character discussion with the DM over Discord, we will discuss your
pre-built character and how to make it fit or we will build your character in a
1 on 1 environment. Your backstory will be created or tweaked for the story.
Session 0 will be 1 on 1 with the DM or in a small group if you have characters
who want to be introduced together. You will each begin the story separate
before being placed together for Chapter 1. Depending on Progress, you first
3-10 sessions will be mostly on rails with freedom to move about the limited
space, but range restrictions. By level 5, the world opens to the player, go,
and do as your party sees fit. If you lose a character, you are welcome to make
another, as the story is designed to easily introduce another character. I will
mostly protect the party from TPKs and new players from death with Metagaming
until Lvl 5, at which point, your actions have consequences.
Rules: I have home-brew injected into the rules, if you have
a blatant rules mistake by me, you can voice it, but if you are digging deep
into the PHB or DMG I will ask you to save it for an offline discussion. I may
be either unaware of the rule or not using it on purpose, the groups time is
not the setting to go digging or arguing. If you become a toxic player to the
group, I will boot you hard, the setting is designed for me to easily get
another player with minimal effort. I don’t plan on pigeon holing the players,
I encourage curiosity and exploration. The campaign can easily ramp hard and
focuses on using items and gaining knowledge.