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Please post the most current version of your Only War character here. Thanks.

As usual I'm having a bit of trouble gauging difficulty in 40k so I'd like people to post the text of their characters in this thread. Usual format please.
1401058194

Edited 1406420039
Commissar Titus Lochen WS 44 | BS 33 | Str 34 | T 37 | Ag 31 | Int 36 | Per 37 | WP 32 | Fel 62 (+10 Bonus to Fear Tests, may reroll failed Fear Tests, +10 Bonus to WP Tests to avoid enemy Intimidation Skill attempts, may reroll attempts to avoid or fail Pinning) Armor: Baroque Tech Guard Carapace Armor (AP 6 All) (+3 AP vs. Las), Ablative Plating (+2 AP until you take a wound), Total 11 (Tough + Armor + Ablative Plating) Aptitudes: Agility, Fellowship, Finesse, Leadership, Perception, Toughness, Weapon Skill, and Willpower Corruption: 0 Fate Points: 2 Insanity: 1 Max. Carrying Weight: 36 kg Movement: 3/6/9/18 Wounds: 14 Fatigue: 0 XP spent (6650 total): 250 Simple WS, 500 Intermediate WS, 450 Chain Weapon Expertise, 200 Dodge, 400 Dodge +10, 200 Inquiry, 200 Interrogation, 200 Command +10, 250 Galvanising Presence, 300 Summary Execution, 300 Intimidate, 200 Parry (Known), 100 Acrobatics (Known), 200 Athletics (Known), 200 Awareness (Known), 200 Deceive (Known), 100 Scrutiny (Known), 200 Sleight of Hand (Known), 200 Stealth (Known), +5 Fellowship (Milestone), +5 Fellowship (Milestone), 250 Simple Fellowship, 500 Intermediate Fellowship, 300 Peer: Navigators, 750 Trained Fellowship, 200 Radiant Presence. XP total: 6870 Skills: Acrobatics, Athletics, Awareness, Command +10, Common Lore (Adeptus Mechanicus, Imperial Guard, Imperium, Tech, War), Deceive, Dodge +10, Interrogation, Intimidate (+10 due to armor), Inquiry, Linguistics (High Gothic, Low Gothic, Techna Lingua), Logic, Scholastic Lore (Tactical Imperialis), Parry, Security, Sleight of Hand, Stealth, and Tech-Use. Talents: Chain Weapon Expertise (additional damage die for Tearing with chain weapons), Cold Hearted (Immune to Seduction attempts, Charm attempts at a penalty), Galvanising Presence (Terrify use of Command Skill affectsPC squad members, and the Commissar has Fear 2 for purposes of all Terrify Tests), Nerves of Steel (may re-roll failed WP Tests to avoid or recover from Pinning, +10 to WP Tests when resisting the effects of enemy Intimidation Skill attempts), Peer (Adeptus Mechanicas, Navigators), Radiant Presence (+10 for all allies within 20 meters that can see character to WP Tests to resist Fear or Intimidation attempts.), Resistance (Fear) (grants +10 bonus to Fear Tests), Summary Execution (May make Challenging +0 BS Test to execute Comrade, making PC immune to Critical Effects until the end of combat and regaining 1d5 Wounds as he finds new resolve), Technical Knock (Unjam gun as a half-action once per round), Unshakeable Faith (May reroll failed Fear tests), Weapon Training (Chain, Bolt, Las, Primitive). Traits: Isolated By Machines (-10 penalty to any Interaction Tests made with characters who are not also from a forge world or initiates of the Adeptus Mechanicas) Cybernetics: Common Quality Cybernetic Arm. Weapons: Bolt Pistol (good) Pistol Class; Range 30m; S/2/-; 1d10+5 X; Pen 4; Clip 8; Reload Full; Reliable (Jams only on unmodified roll of 00) due to good craftsmanship, Tearing (reroll 1d10 on damage if unsatisfied); 3.5 kg Chainsword (good) Melee Class; 1d10+2 R; Pen 2; Tearing (reroll 1d10 on damage if unsatisfied), +5 to WS Tests (37) due to good craftsmanship, Balanced (+10 to WS Tests made to parry); 6 kg. Groxwhip (common) Melee Class; Range 3m; 1d10+3 R; Pen 0; Flexible (cannot be parried), Tearing (reroll 1d10 on damage if unsatisfied), Primitive (6) (maximum die damage limited to 6); 6 kg. Hunting Lance (common) Melee Class; 2d10+3 X; Pen 7; Concussive (3) (Make Toughness test at -30 or be Stunned for 1 Round per Degree of Failure; additionally if the target takes Damage greater than his Strength Bonus, he is knocked Prone); 4 kg. Frag Grenade (common) Thrown Class; Range SB x 3; RoF S/-/-; Damage 2d10 X; Pen 0; Blast (3), Ogryn-Proof; 0.5 kg. Ammunition: Bolt Pistol: 3 clips Baroque Tech Guard Carapace Armor: AP 6 all, grants +10 to Intimidate, built-in pict recorder, decorative refractory coating provides +3 AP vs. Las Weapons as long as armor is clean and -20 to Stealth, magnetized boot soles. Other equipment on your person: Commissar’s uniform and peaked cap, storm coat (counts as poor weather gear), knife, Krieg Steed “2D10-Soloman”, Refractor force field generator (Protection 30) constructed to look like a Cog medallion (while active, surrounds with a field of light that inflicts a -10 penalty to Stealth tests), respirator, saddle bags, saddle, subdermal cognomen tag, Tactica Imperialis field manual, two frag grenades and a vid-relay. Saddle Bags include: 9-70 entrenching tool, basic tools, mess kit, blanket and sleeping bag, grooming kit, two weeks emperor’s mercy ration bricks. At HQ: 1 cask of obscura. Age: 32 Description: A man who seems twenty years his senior, Lochen’s hair is prematurely streaked with gray and his pale blue eyes have the cold glint of a man who has seen too much, though his face has been concealed behind the intimidating blank glare of a stylized skull respirator mask.He’s a stocky, well-built man wearing a trim and functional Commissar uniform and coat with Mechanicus Cog symbols prominently in place of the usual Imperium Aquila lapel pins. Background: His family unit on Turanshush were Crimson Guard of some influence and rank, killed while he was very young putting down a Tek-Heresy cult that had spread its influence through the Lathe Worlds. Adopted into the Schola Progenium, the child was given a more “fitting” Imperium name and absorbed into the grueling militant preparatory education given to other orphans of prestigious officers.From the very beginning, Titus had but one aim and goal: to become a member of the Holy Ordos and root out heresy and sedition and burn it in the name of the God Machine. Due to his unique background, the newly appointed Commissar Lochen was given over to observation and inspiration of the Heket’s Hyspasists working with Colonel Heket to ensure the influence of the Ruinous Powers or, worse, cowardice could not seep into the cracks of the CCCXXIIth regiment. During the chaotic landing on Vanity, Lochen became separated from the rest of the regiment and took up with a unit of Death Krieg cavalry, helping them fend off a daemon engine in the narrow corridors of Plutopolis.Since then, the Commissar has joined them for several engagements and was with them when they joined up with Viscount Obturas’ 16 th .Now he’s found a small but vital squad of his own Hyspasist regiment with dire signs of aberrant, perhaps treasonous behavior and intends to bring the fear of the Emperor Made Machine to them.Personally.
Decani Gammicus please raise your Logisitics Rating to 30
ok. im on giving you the updated version soon
1402184917

Edited 1402239488
Triarius Gammicus WS 53 | BS 37 | Str 40 | T 31 | Ag 37 | Int 38 | Per 36 | WP 36 | Fel 55 Armor: guard armor 4 all and cranial armour Aptitudes: Agility, Fellowship, Defence, Leadership, Perception, Toughness, Weapon Skill Corruption: 4 Fate Points: 4, Temp:2 Insanity: 14 Max. Carrying Weight: 36 kg Movement: 3/6/9/18 Wounds: 11 Fatigue: 0 XP spent (3900 total) XP total: 4500 2 fellowship advance, 2 weapon skill advances, 2 agility advances, 1 BS advance and one strenght advance. Skills: Awareness, Command +10, Common Lore (Adeptus Mechanicus, Tech), Charm, Deceive, Dodge, Forbidden lore: archeotech, Interrogation, Intimidate), Inquiry, Linguistics (Low Gothic, Techna Lingua), Logic, operate (surface), Scholastic Lore (Tactical Imperialis), Parry, Survival, Stealth, and Tech-Use, trade (armourer) (with your permission). Talents: Nerves of Steel (may re-roll failed WP Tests to avoid or recover from Pinning, +10 to WP Tests when resisting the effects of enemy Intimidation Skill attempts), Peer (Imperial Guard.Adeptus Mechanicus,), Resistance (Fear) (grants +10 bonus to Fear Tests), Technical Knock (Unjam gun as a half-action once per round), Weapon Training (Chain, Bolt, Las, Primitive), side arm, Air of authority, jaded. sprint, lighting attack. Traits: Isolated By Machines (-10 penalty to any Interaction Tests made with characters who are not also from a forge world or initiates of the Adeptus Mechanicas) Cybernetics: left arm and both legs. Weapons: Bolt Pistol (good) Pistol Class; Range 30m; S/2/-; 1d10+5 X; Pen 4; Clip 8; Reload Full; Reliable (Jams only on unmodified roll of 00) due to good craftsmanship, Tearing (reroll 1d10 on damage if unsatisfied); 3.5 kg Chainsword (good) Melee Class; 1d10+2 R; Pen 2; Tearing (reroll 1d10 on damage if unsatisfied), +5 to WS Tests (37) due to good craftsmanship, Balanced (+10 to WS Tests made to parry); 6 kg. Frag Grenade (common) Thrown Class; Range SB x 3; RoF S/-/-; Damage 2d10 X; Pen 0; Blast (3), Ogryn-Proof; 0.5 kg. Ammunition: Bolt Pistol: 3 clips Las carbine Krak grenade Other equipment on your person: Refractor force field generator (Protection 30) constructed to look like a Cog medallion (while active, surrounds with a field of light that inflicts a -10 penalty to Stealth tests), respirator, subdermal cognomen tag, Tactica Imperialis field manual, two frag grenades and a vid-relay. 9-70 entrenching tool, basic tools, mess kit, blanket and sleeping bag, grooming kit, two weeks emperor’s mercy ration bricks. Age: 30 Description: A bulky but quite intelligent man. His head has tattoos relating to the omnissah on inscribed on to head and with numerous kill counts etched into his cyber arm. He's a lateral thinker who is always looking for new problems to solve. Background: A veteran of the Margin Crusade, he has seen lots of terrible things beyond the Emperors light and came out a hardened warrior. He's still looking for revenge on the Xenos bastard who took his men's lives and his arms. And even though his time there has unhinged him a little that didn't stop him from volunteering for a second round. Out of the original squad he was assigned to on vanity. He was the only survivor and that has taken a toll on him.
1402186348

Edited 1408250322
Name : Victor Artorias CVIII Rank :Veterines (Optional) Demeanor : Pious Homeworld : Krieg WS 24 , BS 32 , S 25 , T 36 , Ag 38 , Int 22 , Per35 , WP 44 , Fel 24 Armor + Tb = 8, 9 in the head Aptitudes : Intelligence, Knowledge, Perception, Psyker, Strength, Willpower, Toughness, Tech Corruption : 6 Fate Points : 2 Insanity :10 Current Max. Carrying Weight : 36 kg Movement : 4/8/12/24 Wounds : 12 XP spent: all XP total: XP remaining:0 XP now:2260 exp Skills : Common Lore (Adeptus Astra Telepathica), Forbidden Lore (Psykers), Psyniscience, Scholastic Lore (Cryptology). Talents :Heightened Senses (Hearing), Up to 400 xp worth of Psychic Powers (see Chapter VII: Psychic Powers), Weapon Training (Las). Traits : Psyker. Paranoid Starting gear : Data-slate, psy focus, Best Craftsmanship staff,1 M36 lasgun and 6 charge packs, 1 mono-knife, flak armour, 1 respirator, 4 empty sandbags, 1 entrenching tool, 4 frag grenades, 2 photon flash grenades, 2 smoke grenades, uniform, poor weather gear, rucksack, basic toolkit, mess kit and water canteen, blanket and sleep bag, rechargeable lamp-pack, grooming kit, dog tags, Imperial Infantryman’s Uplifting Primer, 2 weeks’ rations, 1 box of 6 screamers per squad, Plutopolis-pattern Plaslock (Basic; Range 250m; S/-/-; 1d10+10 E; Pen 7; Clip 1; Reload Half; Two handed; Inaccurate, Overheats, Primitive (5); 7.5 kg), Autogun (1d10+3) special abilities: SANCTIONED PSYKER Psy Speciality: Telekinesis psy power:x3 Psy Powers: Assail Value: 200xp Prerequisites: None Action: Half Action Focus Power: Ordinary (+10) Willpower Test Range: 20 metres x Psy Rating Sustained: No Subtype: Attack, Concentration This power is a Psychic Bolt that deals 1d10 + Psy Rating Impact Damage with a Pen of 2. If the psyker scores at least three Degrees of Success on the Focus Power Test, the target is also thrown 1d5 metres away and knocked prone (certain especially large targets such as battle tanks, Greater Daemons, and Titans are immune to this at the GM’s discretion CRUSH Value: 300xp Prerequisites: Assail Action: Half Action Focus Power: Challenging (+0) Opposed Willpower Test Range: 10 metres x Psy Rating Sustained: No Subtype: Attack, Concentration The psyker nominates a single target in range and line of sight who opposes this power with a Toughness Test. If the target fails to resist the power, it suffers 1d10 + Psy Rating Impact Damage with a Pen of 2 to the Body Location and counts as being affected by the Snare Quality with a value equal to half the psyker’s Psy Rating rounded down. Read the Emperor's Tarot Prerequisites: Precognition Action: Special Focus Power: Challenging (+0) Psyniscience Test Range: 1 meter Sustained: No Subtype: Concentration Description: The psyker’s gaze is cast upon the infinite tides of the warp, to seek out the future of a single, specific individual. While supposedly something of a staple of soothsayers and other petty seers, it takes real skill to gain more than the vaguest impressions. The Emperor’s Tarot is a common method within the Imperium, while Eldar Farseers typically employ tiny, psychically conductive runes to divine the future, but untold billions of different methods exist within the myriad civilizations across the galaxy. THOUGHT SENDING Alternate Names: Echo of Thought, Whispered Will Value: 100xp Prerequisites: None Action: Free Action Focus Power: Simple (+40) Opposed Willpower Test Range: 1 kilometre per Psy Rating radius Sustained: No Subtype: None Description: The psyker can send his thoughts into the minds of those around him. This is the most crude and basic of telepathic techniques, known to vast numbers of psykers of many species and allegiance. The psyker can broadcast a short message—no more than one sentence per Psy Rating—to a number of individuals (no more than two for each Degree of Success scored on the Focus Power Test), or indiscriminately to every single creature within range. Minds who do not wish to be contacted in this way may resist with a Willpower Test, gaining a +20 to their test if they do not share a language with the psyker, as many of the mind’s processes are still linked to the structure of language INSPIRE Alternate Names: Embolden, Defy Fear Value: 100xp Prerequisites: Thought Sending, Resistance (Fear) Action: Half Action Focus Power: Challenging (+0) Opposed Willpower Test Range: 3 metres per Psy Rating radius Sustained: Free Action Subtype: Concentration Description: The psyker can bolster the resolve of his comrades with waves of emotion that drive away fears and heighten righteous spite. Eldar Warlocks and Imperial Savants alike employ powers of this sort to strengthen the wills of their allies against impossible odds and terrifying adversaries. A number of allies within range equal to the psyker’s Psy Rating, plus the psyker himself, may immediately overcome the effects of pinning, and gain a +10 bonus to all Willpower Tests to resist the effects of Fear while this power remains in effect. Allies affected by this power lose its benefi ts as soon as they move out of range. Dominate Prerequisites: Willpower 40+ Action: Full Action Focus Power: Challenging (+0) Opposed Willpower Test Range: 5 metres x Psy Rating Sustained: No Subtype: Concentration Description: The psyker extends his will into the mind of his enemies, twisting around their thoughts and beating down their mental defences. With their protection down, the psyker can plant ideas into their heads, making them perform his bidding as if it were their own idea. The psyker nominates a number targets in range and line of sight up to half his Psy Rating (rounded up) who opposes this power with a Willpower Test. Those targets that fail to resist the power must follow a simple command given by the psyker. Some example orders include “Flee,” “Fall,” or “Attack your friend.” If the command is a potentially suicidal act, the targets receive a +20 to their Willpower Tests. In all cases the command must be achievable in a single Round. PUPPET MASTER Value: 400xp Prerequisites: Dominate Action: Full Action Focus Power: Difficult (–10) Opposed Willpower Test Range: 10 metres x Psy Rating Sustained: Special Subtype: Concentration Description: Focussing his telepathic ability, the psyker is able to fully extend his mind into the will of another. He wraps his influence around their mind, controlling not only their thoughts, but their physical actions as well. He gains full command over his victim’s body, controlling them like a puppet under his grasp. The psyker nominates a single target in range and line of sight with total Wounds no greater than 3 times the psyker’s Psy Rating, who opposes this power with a Willpower Test. If the target fails to resist the power, it is controlled by the psyker like a puppet. For the duration of the power, the psyker may divide his Actions between himself and the target. The dominated target uses its own Characteristics, but at –10 due to the crudity of the control. If at any point the psyker would make the target perform a potentially suicidal action, the target may attempt a Challenging (+0) Opposed Willpower Test to try and break free of the power. Additionally, the power breaks as soon as the target moves out of range. White Hair Age: 60 White eyes Name: Vector Alarr All characteristics are 40, except Int 50, and Fellowship 35 Movement: 3/6/9/18 Wounds: 14 Skills: Awareness (Per) +10, Climb (S), Common Lore (Machine Cult, Tech) (Int), Dodge, Search +10 (Per), Speak Language (Low Gothic, Techna–Lingua) (Int), Tech–Use (Int). Talents: Basic Weapon Training (Universal), Binary Chatter, Bulging Biceps, Chem Geld, Heavy Weapon Training (Choose One: Flame, Las, Launcher, or SP), Jaded, Lightning Reflexes, Melee Weapon Training (Universal), Nerves of Steel, Pistol Weapon Training (Universal), Resistance (Heat, Fear). Armour: Skitarii Flak and Subskin Armour (All 6). Augmentations: Synthetic Muscle Grafts, Augmented Senses (Eyes and Hearing), Subskin armour, Vox Implant. Traits: Size (Hulking). Heat Lance (Basic; 30m; S/–/–; 2d10+4 E; Pen 10; Clip 10; Rld 2Full; Recharge)
1404005116

Edited 1405217270
Name: Valerius Alexander Modrak Rank Company Command Offifificer (Optional) Demeanor Old Career Commander WS 60, BS 70 Str 50, T 50, Ag 65, Int 35, Per 43, WP 40, Fel 60 Armor + Tb = 11 Aptitudes:Fellowship, Intelligence, Leadership,Social, Toughness, Weapon Skill Corruption: 2 Fate Points: 3 Insanity: 0 Max. Carrying Weight: 78 kg Movement: 6/12/18/36 Jump 3/60 Wounds: 15 XP spent: 5850 XP total:5850 XP remaining 0 Skills:Athletics,Navigate (Surface), Common Lore (Imperial Guard, War),Common Lore (Adeptus Mechanicus), Common Lore (Tech), Linguistics (Low Gothic), Linguistics (Techna Lingua), and Logic, Tech use,Dodge +10,Charm +20,Command +20 Talents:Ambidextrous,,Weapon Training (Las, Melta, Plasma,Power),Rapid Reload,Peer (Adeptus Mechanicus),Dead-eye Shot,Sharpshooter,Marksman,Technical Knock,Resistance (Fear),Nerves of Steel,Mighty Shot,Quick Draw,Sure Strike,Precise Blow,Lighting Attack, Traits: Weapons Power Sword Melee 1d10+5 E 5 Power Field, Balanced Bolt Pistol Pistol 30m S/2/– 1d10+5 X 4 8 Full Tearing Inferno Pistol Pistol 10m S/–/– 2d10+10 E 12 3 Full Melta Armor and Protection Power Field (Personal) Pr 80 Weight 50kg Inferno Pistol Pistol 10m S/–/– 2d10+10 E 12 3 Full Melta Other equipment that he has Samech pattern Bolt-Carbine (Basic; Range 140m; S/-/-; 1d10+6 X; Pen 4; Clip 6; Reload 1 Full; Two handed; Proven (3), Tearing, and Unreliable; 5 kg). Voltar's Damaged Lasgun (Basic; 50m; –/3/–; 1d10+3 E; Pen 0; Clip 30; Reload 1 Full; Two handed; Felling (4), Proven (5) and gains the Spray quality when attacking Stigmartus troops expending 1 shot per troop within range always striking them in the chest without the need for a roll) Tech Guard Carapace armor (AP 6 all, grants the Fear (1) Cursed Metla Gun 2d10+14 By the powers of a Lesser Chaos god It has the Warp Trait Voltar's helmet,One combi-tool,one data-slate,one Loud Hauler. Age: 29 Description:A vigorous young man,Wearing a Brown Leather Coat with a Red Trim Distinguishing Marks: Eye Color:Green Hair Color:Black Height:7"8 (Gotta Love Rolling ) Weight: 175
1405648469

Edited 1409109183
Tz1a-C0il Specialist: Architectus Magna Archtype:Renegade( Int) WS 31 | BS 54 | Str 65/75US | T 41 | Ag 22 | Int 61 | Per 30 | WP 31 | Fel 29 Armor: Crimson Armor (6 all) TB+A= 8DR Aptitudes : Agility, Defense, Toughness, Tech, Ballistic Skill, Strength ,Intelligence,and Will Power Corruption: 0 Fate Points: 5/ + temp Insanity: 0 Max. Carrying Weight :67 kg Movement: 2/4/6/12 Wounds: 10 Fatigue: 0 XP spent (8,000 total): Starting talents(Paranoia,Res-Fear,Jaded, WT Las-Lowtech)/ Mechadendrite Use(Both)+ 600Xp,Master Enginseer and Chirurgeon=800 Xp, 3 Int Advances=850, 2 Lvl’s Medicae=500Xp,2 Lvl’s Tech-Use=500Xp,1 Lvl Common Lore (Adeptus Mechanicus)=600Xp,Initiated Maintenance= 200Xp,Weapon Training(Conversion Beamer,Heavy)=600xp, Lvl1 Awareness=350 Xp,Perfected Maintenance=300Xp, 3 Tou Advances=850Xp, Rite of Synchronized Steel=300Xp, 2 BS Advances=750Xp, Operate(Suface,Aeronautica,Voidship)=T +600 Xp, Navigate(Suface,Stellar,Warp)=T +600 Xp, XP total: 8,000 Skills .Common Lore(Adeptus Machanicus+20%,Tech=T),Medicae=+20%,Operate(Surface)=T,Scholastic Lore(Chymistry)=T,Scrutiny=T,Tech-Use=+20%,Linguistics(LG,Techna-Lingua)=T,Logic=T, Awareness=T, Talents: Paranoia(+2 Initative Roll and GM may test Per for Hidden Threats), Resistance Fear(+10 to Fear test), Jaded, Weapon Training(Las,Low Tech, Integrated), Mechadendrite Use(Both), Master Enginseer and Chirurgeon(+10 to Skill and More),Initiated Maintenance Traits: The True Flesh( Mechanicus Inplants Trait+ can Use Integrated Weapons), Isolated By Machines(-10 to Interaction Tests for non-forge world and Adeptus Mecanicus), Soldiers of the Omnissiah( counts as both a Medic and a Tech-Priest for prerequisites), Disciples of the Machine God(-10 Interaction Tests for Ecclesiarchy) Cybernetics: 1 Utility Mechadendrite, 1 Medicae Mechadendrite, 1 (good) MIU, Best Synthmuscle Weapons: Integrated Phased Plasma Rifle(Class;Basic, Range;100m, ROF; S/2/4, Dam; 2d10E, Pen;6, Clip;N/A, Rld; N/A, Special -, Wt.; 12kg) Venator Blade: Class; Melee, Dam;1d5+2R, Pen;2, Balanced,Felling(2),Razer Sharp, Conversion Beamer 100m; S/-/-; 6d10+12 E; Pen 14; Clip 4; Reload 2 Full; Two handed; Felling (x2), Blast (2) . Other equipment on your person: Diagnostor,Injector,Medkit,1 week Ration past. . Age: Description: Coming Soon Background: Coming Soon