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what is going to happen with tokenmod with the new dynamtic lighting?

i have my macros set up like so: --on light_hassight --set light_radius|60 --set light_dimradius|-15 --off light_otherplayers with the implication of the new dynamtic lighting will this be addressed or changed?
1596734429
The Aaron
Roll20 Production Team
API Scripter
TokenMod already supports UDL via some other properties.&nbsp; Here are the notes on the two updates: UDL Bight and Dim Light, and Nightvision:&nbsp; <a href="https://app.roll20.net/forum/permalink/8641944/" rel="nofollow">https://app.roll20.net/forum/permalink/8641944/</a> UDL Restricted Light and Vision, Nightvision Tint:&nbsp; <a href="https://app.roll20.net/forum/permalink/8984523/" rel="nofollow">https://app.roll20.net/forum/permalink/8984523/</a> I'm going to look into a compatibility setting where setting the LDL properties can automatically set the UDL ones as well or instead, but it's not risen too high in the todo list yet..
I was wondering the same thing with --set light_losangle
1596743488
The Aaron
Roll20 Production Team
API Scripter
Yup.&nbsp; light_losangle is an LDL setting.&nbsp; There are comparable settings for UDL in the second link above.
How about Torch-API?
1596749615
The Aaron
Roll20 Production Team
API Scripter
I still need to update it for UDL.&nbsp;
The Aaron said: I still need to update it for UDL.&nbsp; No stress. :) But those flickering lights are sooo nice. Not that I can see myself switching to UDL in the near future anyways.
Ravenknight said: No stress. :) But those flickering lights are sooo nice. Not that I can see myself switching to UDL in the near future anyways. i thought the same thing, but they are forcing it in, so you'll soon have no choice. my only issue with it currently is you can't have "restrict movement" on AND UDL when doing game settings for default map templates