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[D&D 5e] [weekly] [free] Looking for Noob Newbies of Noobness!

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It's been five years since my great-granddaughter Rain was born. I insisted on the name, since just before her birth the skies remembered how to make water. Falling in little drops, just like the song my mother sang.  It's been nearly that long that monsters have stopped ravaging the city wall. Our guards are bored, ha! I can see the outside lands through chinks in the wall. It's green. I think I remember where the gate used to be... and I want out. It's clear the land is going through a rebirth! I may be old, but I want to see it. My name is Tanzen. I'm looking for farmers, miners, shopkeepers and the odd city guardmember. Let's explore the world outside of Samwarter together. My name is Bama, and I'm a DM with 8 years experience (wow, time flies!). My favorite thing about D&D is introducing newbies to the hobby, and building a story and world together. At the moment, my intent is to collect a party of newbies (and an experienced player or two who likes to help newbies would be super!) and play once a week for about 2-3 hours a session. We'd start as level 0 villagers with simple weapons and a spell or two. This is to give you some idea of what you like to do before committing to a class (type of character) and to get you playing asap! After a session or two we'll level up and go from there.  If I get a ton of posts saying "I already know I want to be an <insert class here>" I'll adjust accordingly. The only way to do D&D wrong is if you're not having fun! I live on the West coast of the US, so my time is Pacific Time / UTC-8. At the moment, I'm in between jobs, but regardless I'm thinking Sunday - Tuesday would be easiest for me (I've got other stuff going on Mondays so I may be asking for that day off). The game will be Rebirth, and I'm expecting a pretty even mix of exploration, RP and battles. I'm not going for madcap insanity, but I do tend to think of a happy table as one with laughter. I'm comfortable with large groups, but online I think 12 might be my limit.  Downsides: I know my time zone is going to look pretty icky for East coast Americans and Europeans. Also, I'm cool with Roll 20 (I got plenty of practice during the first wave of 'Rona) but my computer has neither camera nor microphone. I futzed with a computer-phone combo enough to know I don't want to commit to that, sorry. I'm pretty bad with technology. We're text-only, ma peeps.  If that sounds interesting, reply to this post (I have no idea how to check a PM- reference "bad with technology" disclaimer above). Let me know how much experience you have, any problems you may need accommodations for, and approximately how old you are. I'm 40-something. (43? 44?) I'm cool with kids if everyone else is, but I admit I'd be happier if anyone 12 and younger had a parent playing as well.  I can't wait to hear from everyone! :)
I am interested and im sure I can get my dad and cousin to be in on this i am 28 my dad is 50 and my cousin is 23 my dad has played since ad&due and I played some when I was a kid and am now picking it back up and teaching my cousin we had a campaign going before rona but with work and the "plague" slowly stopped for now and I got itchy dice fingers haha
It's funny because I was actually searching for exactly this. I have never played any D&D in my life and have some problems finding a group, since not many want to introduce completely new players that have NO idea about the world of D&D. I'm a 27 year old bioinformatic student located in europe. Due to corona and that I'm a student, the time shouldn't be a problem for me. I would be glad if I can join your game!
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Hi great post. I played alot of d n d 2/3 edition but now I my 40s hoping to take up 5e. Was ideally looking to join a group of mostly noobs so we all develop. In UK so any time is OK with me. I have decent exp (6+years)of role playing a magnitude of characters and currently run a game for single local player. I have pretty good idea of character creation and more than happy to help others if can.  Would love to join your games. 
I'm new and I'd be down for this! 28, Engineer. EST. Played before, DM was a newbie as well, so we didn't really "play by the rules", and I'd love to learn how to. I also replied on other posts of the forum, trying to get into a friendly/fun campaing to start!
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Wow, that's a lot of replies! Thanks so much, y'all! (Still room for more, if anyone wants in!) I'm thrilled to see people in Europe wanting to do this... I was very active on an international forum for many years, and have many dear friends in the UK. I also lived in Germany for a year and a half.&nbsp; This is looking like Tuesday... where I live, the economy depends a lot on tourism, and I'd rather tell my future boss that I'll need Mondays and Tuesdays off than ask off on a weekend. What time would be good for everyone? I'm willing to start at 10 in the morning (mmm. Coffee and D&amp;D) which would be 1 PM eastern time for tktwar, and 6 PM in the UK for Chris. (Not sure which time zones Alexander &amp; family and Xardaras are in.) Does that work for everyone? Again, I'm thinking 2-3 hours of play. I can probably adjust it a little either way, if there's something you can't miss either before or after.&nbsp; I'm moving from one house to another, so we'll start Tuesday after this coming up one: start date August 18 (unless something goes wonky with the move... I just learned that the movers won't be coming Aug 15 but Aug 12-13 and then again 15-17. If that happens I'll let y'all know ASAP). That'll probably be a session 0, where we "roll up" (create) characters and decide things like whether or not we're ok with cussing, for example. In the meantime, let me tell y'all a little about the world we'll play in and D&amp;D 5e - give you some ideas! D&amp;D has had several editions- that's what the "e" stands for in 5e. When you roll a character in 5e, you typically make three decisions immediately: what race, background and class your character is. Then you roll dice for "attributes" and plug them in accordingly - If you have an archer who has terrible dexterity, you're not going to hit your target often. I'm shortening the process by excluding choosing a class. Part of why is to simply get playing faster... classes come with spells, weapons, features and other complications. I also want to give every player the opportunity to see what feels right: casting spells to heal or buff the party, shooting ranged spells or weapons, or running in and wailing on some monster with a sword/polearm/my FISTS. But also, most classes have a defining moment. If you decide you want to be a warlock, this means you'll form a pact with a powerful magical being. Sorcerers have magic bestowed upon them. Paladins and clerics swear fealty to a god. Wizards find a spellbook. I wanna play these moments, not read about them in a backstory!&nbsp; So all we'll do at the beginning is roll attributes and decide race and background. If you have a class (or two) in mind, let me know and I'll tell you where to put your attributes. Wizards need to be high intelligence, rogues need high dexterity, you get the idea. If you really don't know, just roll a character you think you would like to play and we'll figure out a class later.&nbsp; Races: In Samwarter, there are a lot of humans, dwarfs, and halflings. Gnomes aren't uncommon. (Tanzen's a human.) I'm willing to allow anything else that's in the Player's Handbook, but 1) your character will be considered very unusual/exotic, and 2) there isn't any magic in Samwarter... magic is the first big discovery the party will make. Note that humans are just as capable of magic as elves in this setting (as in most D&amp;D settings). Your race will change your attributes by bumping some of them up by one or two. Since race, attributes and class as kind of interconnected, I'm leaving that for session zero. Background, on the other hand, is pretty simple! It just determines what equipment your character has, usually a special ability called a feature, and 2-3 things your character knows how to do. There are 13 backgrounds to choose from and they start on page 127 of the Players' Handbook. If you don't have a copy, I found a website that describes them pretty well here:&nbsp; <a href="https://www.skullsplitterdice.com/blogs/dnd/5e-background-for-dungeons-and-dragons" rel="nofollow">https://www.skullsplitterdice.com/blogs/dnd/5e-background-for-dungeons-and-dragons</a> Since we're starting out in a landlocked, isolated city, I'm not allowing Hermit, Outlander or Sailor. I'm going to modify things like Guild Artisan since there isn't really a "guild" in this world (yet). To make up for it, here's 3 homebrew backgrounds you can choose from: Farmer : You've spent your days toiling on the surface of Samwarter, growing food and managing livestock. Skill proficiencie s: Animal handling, medicine OR performance. Tool proficiencies : land vehicles, herbalism kit OR musical instrument of your choice. Equipment : A set of common clothes, a lantern, a cooking pot, a herbalism kit or musical instrument, a pouch containing 10 gold pieces, and an optional medium-sized pet (dog, raven, cat on a leash, particularly intelligent rat, whatever. No mounts). Feature: I'd Eat it.You can tell if a plant or mushroom is edible, non-edible or poisonous by examining it. You will need to examine it for about 10 minutes before becoming certain, or give it a quick glance and roll a nature check with advantage.&nbsp; &nbsp; Miner : You work underground beneath Samwarter, mining water during the 100-year drought and maybe finding some pretty shinies.&nbsp; Skill proficiencies : Athletics, Acrobatics. Tool proficiencies : Miner's tools, gaming set of your choice. Languages : Dwarvish (2/3 of your bosses are dwarfs; you better speak their language!)&nbsp; Equipment : A set of common clothes, a gaming set, a good luck charm, a pouch with 1d4 pretty shiny rocks of unknown quality, a pouch containing 10 gold pieces.&nbsp; Feature: &nbsp;Quick burrow. You can dig at the rate of two square feet a minute. pit traps? underground camps?&nbsp;&nbsp; Technology Apprentice: &nbsp;You grew up learning the technology needed to pump water up from the mines and irrigate the fields. You're comfortable working with gnomes.&nbsp; Skill proficiencies : Investigation, perception.&nbsp; Tool proficiencies : Tinker's tools, navagator's tools (when they become available).&nbsp; Languages : Gnomish (nearly all your bosses are gnomes; you better speak their language!)&nbsp; Equipment : A set of common clothes, tinker's tools, a pouch containing 15 gold pieces.&nbsp; Feature: McGyver. Using whatever is available, you can roll a d20 plus dex mod to attempt to fix or jurryrig any object. The difficulty of the jurryrig or fix is determined by the DM. If you can explain how you plan to do this with specific available materials, the DM may grant advantage.
I've got the game set up now:&nbsp; <a href="https://app.roll20.net/join/8240917/ibzGnw" rel="nofollow">https://app.roll20.net/join/8240917/ibzGnw</a> &nbsp;Is Tuesdays at 10 AM UTC-8 gonna work for everyone?
"Hi Amanda, your 10 am is my 8pm so that is okay. I'm older still at 58 and it has been a number of years since I played. Not much locally here as I am more bush than town so keen to try this. Happy to take any character to either balance or focus party direction.
Hello! I'd be interested in joining. I literally just joined roll20 and I've never played D&amp;D before, though I have looked into both. I'm 20 years old and also from Europe. I have some social anxiety so I'm not a 100% confident in my roleplaying capabilities but this seems like the best possible way to try it out. If everyone's okay with that and there's still room I'd love to join your game.
Yes, and welcome welcome! I hate turning people away - IRL, my group got up to 14 people* (and it's been my experience that online, several people will drop out) so no worries about room!&nbsp; *yes, that's insane. The game is designed for 4-6 players, and I know DMs that literally won't take half of what I wrangled. But it didn't need any heavy modification, and heavens knows I've rarely been accused of sanity.
Are you still looking for players?
Absolutely, climb on in! I may cap it at 10 simply because I'm unsure of the online format, but we're not there yet. :) Here's the link:&nbsp; <a href="https://app.roll20.net/join/8240917/ibzGnw" rel="nofollow">https://app.roll20.net/join/8240917/ibzGnw</a> I want to restate just so everyone's sure what we're getting into: this is a weekly, text-only game aimed at "never-evers" and people who love helping noobs learn to roll dice. We're starting out as level 0 villagers and making getting classes part of the story. The game is on Tuesdays at 10 am PDT/ 12 pm Central time/ 1700 GMT. Sessions will be about 2-3 hours long.&nbsp;
If you are still looking and want any more experienced players, I would be up for this I am UK so time for me would be fine (18:00 till 21:00 &nbsp;is perfect for evening time) Only thing I have never done is play a text only game? i would assume it plays out a bit slower, I usually like a healthy mix of RP and combat and I like the tactical side of combat using maps and grids and tokens and all that good stuff ^^ and I am willing to help anyone else that needs with any of the mechanics/rules of course as I know the main source books fairly well.
Im new and wanting to join. Do you still have room?
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Welcome aboard, Daniel and Mamba! And with them joining, we're tapped out - I have 8 players joined and 2 more IRL interested (one of them's my knotson, so he's kinda guaranteed a spot). If you're late to the party, panic not... if someone drops out that means more spots will open up. And if there's tons more interest and I don't get a job as fast as I'm hoping, I may open another campaign. So thanks for your interest, and stay tuned!
can i get a link please?
I would love to join you all too, if you’re still looking for more players. I’m brand new and from Australia&nbsp;
Me and my partner are complete novices, but we'd like to join. From UK
I would love to join if you will have me please lmk.&nbsp; I just started and I want to play.&nbsp;