
Hi, gamers! I’m trying to understand the new Updated Dynamic Lighting.
Just read through the documentation…but I have a number of questions. The blog post said that UDL had now reached parity with
Legacy Dynamic Lighting. But I’m not sure whether UDL’s “Explorer Mode” has
reached parity with Legacy Advanced Fog of War. Thoughts? Here is my record of behaviors of the legacy system. As you
can see by the rightmost column I don’t yet know how the updated system works.
Please fill in if you can!
Feature/Behavior
Legacy
Dynamic Lighting + Advanced Fog of War
Updated
Dynamic Lighting with Explorer Mode On
“Ownership” of fog/explorable
darkness
Each player has their own fog record
(not each token or character)
?
What’s revealed when fog/explorable
darkness removed?
Current contents of map
layer ( not the history)
?
What clears fog/explorable
darkness
Player’s fog cleared by all
tokens that player controls that have either
a) “Reveal distance” setting
b) Has sight AND emits light that all can see
?
Effect of darkvision/night
vision
Token that emits light without “All
players see light” does not clear fog
?
FYI, the behavior I want is a shared historical map
of all the places the PCs have explored: what one player sees and remembers,
they all see and remember. (Not quite realistic…but a closer to the experience
we all had when we played together with a battle mat.) I sort of kluged this
together with LDL + AFoW using the settings:
Set each PC character sheet and torch character
sheet (in journal tab) to be “edited and controlled by” “All Players”
Set each PC token and torch token to have
sight
Set the torches to emit light that everyone
can see
Set VTT to have AFoW on, Dynamic Lighting on,
Enforce Line of Sight on, Only Update On Drop on (mainly to reduce
computation load), Restrict Movement enabled
In reality, the torch was really doing all the fog clearing
since it was the only token that had vision and emitted light that all the
players could see, and was controlled by all players. The cleared fog revealed the current state of the map layer,
not the exploration history. But so far I’ve been able to work around that. One of the tokens had darkvision (emitted light without “all
players can see”), but he couldn’t clear fog. Thanks,
Allen