Folks, We've had some comments in-game that we should improve upon or drop the optional flanking rule from the DMG, p.251, that we've used thus far. This thread is for discussion as a group on the topic. For background, here are some links to articles and discussions on the optional flanking rule in 5E: <a href="https://www.themonstersknow.com/965-2/" rel="nofollow">https://www.themonstersknow.com/965-2/</a> <a href="https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/357-flanking-and-combat" rel="nofollow">https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/357-flanking-and-combat</a> <a href="https://www.nerdsandscoundrels.com/flanking-5e/#The_Conga_Line" rel="nofollow">https://www.nerdsandscoundrels.com/flanking-5e/#The_Conga_Line</a> The comments in our game about flanking have centered around the tendency for combatants to align themselves into a "Conga Line of Death" to flank each other, which is unrealistic and forced. As reflected in the links above, several commenters--particularly Keith Amman, author of "The Monsters Know What They're Doing" and several other deep tactical dives on D&D, and whose views I respect--defend the use of flanking despite the "conga line" complaint. But I'm not as detailed a tactician as Amman, and I don't see a viable way that I'd feel comfortable using to discourage the conga line effect. One suggestion has been to allow combatants to access some form of the "Pack Tactics" ability that some creatures gain in 5E. "Pack Tactics" permits certain creatures--wolves, kobolds, and other creatures that tend to hunt in packs--to gain advantage against an opponent if one of the creature's able allies is within 5 ft. of the opponent, regardless of position. I'm not sure I would want to give everyone on the battlefield access to Pack Tactics, either, because that would significantly cheapen both that ability and advantage generally. (And note that the Aid action in combat already provides this ability, but at the cost of a combat action.) I'm open to other ideas on improving flanking. Another and potentially easier option is to stop using the optional flanking rule altogether. It means that hits in combat will be less frequent, and as a result, combat will last longer--but eliminating flanking could reduce the PC's foes' opportunity to score hits overall, which, in general, makes combat less dangerous for PCs. Thoughts?