Currently the only way to store a value using macros/abilities is to store it in the initiative tracker. I would like to request that you can store a value in any arbitrary attribute. While it is possible to store values other than initiative in the initiative tracker, it clutters up the tracker very quickly and storing multiple numbers for a single character is quite troublesome. Additionally, if any of the values you want to store are a text value, you cannot store more than the single text value. Ideally, if you store a value it should be updated for the next newline-separated command. Currently storing a value in the initiative tracker only updates it for the next roll, which means the player must call two separate macros to make any value-storing system functional. This would allow for systems where critical hit rolls automatically also increase the damage. Other use include better automation of attribute changes when equipping weapons and automatic increasing/decreasing of HP and MP.