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Updated Dynamic Lighting - Combat mode & Exploration Mode (Not to Be Confused with Explorer Mode)

My players have told me that having cones of vision in combat is GREAT, as it forces more tactical thinking and communication for every team member to remain aware of the whole situation (I'm using 200 degree cones of vision to simulate keeping your head on a swivel).  However, in exploration time when the party "crawls" through the dungeon, they say that vision cones are extremely restrictive, and it would be cool to switch to 360 degree vision when just walking around so that not so much token-micro is needed. tl;dr: Have an easily accessible GM slider to smoothly transition between: 1) COMBAT VISION MODE: Vision arcs turned on for all tokens based on token settings. 2) EXPLORATION VISION MODE: Vision arcs turned off to allow 360 degrees of vision for ease of play when you don't want to need to micro your token to know what's going on. 
Is this something that token-mod API would help with (although that requires a PRO subscription).
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