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How do I change the default critical calculation? Does it require a custom character sheet?

So in my games of dnd 5e, I have crits be full base + another roll of that die. So for a 1d8 weapon the crit would be 8 + 1d8. Is there some API script or something to make this work?
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Since there's no functional difference between 8 + 1d8 and 1d8 + 8, just put "8" in the critical damage field. This will require a manual adjustment on each character, but it is a house rule. A script could probably be written to fill in the value, but I don't know of anything ready-to-run.
I use the same house rules and yeah, the tricky part comes with the fact that it doubles all the weapon attack rolls, so... sneak attack would also need that 6 instead of 1d6, for instance. At the moment we just play it like normal, but use the right side roll as the max. The right side is important unless you want to do redundant math, since the default crit system will apply your modifiers and bonuses (the values that are not doubled by crits) to the left side . So.. we roll, we see what we get on the left side.... And on the right side it's just pure dice rolls, no modifiers, so we just change that in our head to the max number. It's not optimal ofc, but at least it works. We used the left side first until we noticed the detail about the modifiers.
Got it thanks