
WHY? Campaign is undergoing a change of Players and Characters due to two long term players dropping due to IRL commitments. Campaign will pick up again 6-months after the dumpster fire the Party helped create, and at least in a little way, also helped resolve. Only a few survivors and their very strange companion who does literally nothing. Is an expert at is as she insists. Mystery, Exploration, Combat and Roleplaying are all used in equal measure in a Homebrew Setting. SETTING: There are no Gods, they were destroyed (Clerics still work though). There are no Dragons, and only a few surviving Angels (officially only 1 who is head of the main Church) or Demons (no, we are certain they were exterminated). The Great Empires have fallen, the Elves are a scattered and dying race, the Dwarves have retreated into the wasteland that was once their home and only Humans are in the ascendancy as a race. Technology, even the Warforged themselves, is mostly recovered from the wastelands of one of the Empires but many places outlaw technology completely. CHARACTER RULES: Homebrew version of the Gestalt Character Rules (from DMG), for those that do not know what that means, it is essentially that each Character has TWO Classes (no more, no less) as well as TWO Backgrounds. Certain House Rules exist to limit optimisation. Coffeelocks, Sorcadin Smite Spam, and most "traditional" optimised multiclass builds do not work the way you think and thus are not overpowered, but are still powerful choices. NOTE: NO Unearthed Arcana, OFFICAL PUBLISHED BOOKS ONLY. The only exception is the Artificer Class as the Setting does contain magical and scientific technology, it is just not widespread or even legal in some places. HOW TO REPLY: (YOU CAN SUBMIT TWO OF THESE) NAME: I don't need anything else other than your actual name or internet name, basically so I know what the hell to call you. CHARACTER CONCEPT: The briefer the better. I do not need any character history or anything else, this is to find potential players with interesting or creative builds before inviting to Discord and giving full rules for character creation on Roll20. RACE: (More or less, the lore of the races is often different) CLASS 1: CLASS 2: BACKGROUND 1: (Full Proficiencies from this Background) BACKGROUND 2: (You will only get one proficiency or language from this, but do have the Background Feature) AFFINITY: Most, if not all people in the Setting have an Affinity, sometimes two. This can be something as simple as an element such as Fire or Ice, or more complex concepts such as Winter (which has Time, Ice and Death as part of its affinities). A Blacksmith will naturally have affinities for Metal and Fire, while a Artificer may have Electricty (Lightning) and Metal. These Affinities are an important part of the overall story arc.