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GM looking for players who enjoy Homebrew Settings

1597389386

Edited 1597718792
Ok so the first thread I made was rather disorganised so here is my second attempt.   Game: Death and Duty! System: Burning Wheel Platform: Roll20 and Discord Method: Text Players: 3-6 Genre: Adventure, Survival, desperate soldiers. Availability: Wednesdays 7-10pm GMT +8 OR we can set up text based play by post games for those who are really keen for a game. PM me for discord link! Or message me at The Duke of Mal#9572
The main draw I feel is the fact this is all set in a homebrew setting built over 16 years. I know this is a draw for some and a red flag for others. The world is detailed, has a large history and I run games at any period all over it. The whole point is to have something fun that you can engage with and enjoy exploring.  I have a number of prepared games I can run in the system but the campaign I have had most success with is the Duty and Death campaign I have run before.   This campaign is set in the First Empire so named because it was the first alliance of Kings and lords who overthrew their dwarven slavery, genocide the race and built grand cities on the ashes of the Dwarven horizon spanning cities. The Empire is held together by the prestigious government run Guilds… the most important of which (at least to them) is the Inquisition. They are the standing army and special police force of the Empire, bands of soldiers sent out to deal with all manner of Witches, Monsters and scheming nobles whom might bring harm to the Empire as a whole.   The story will be following a Witch Hunter at the end of his prime, pursuing his last great quarry and the band of desperate men drafted into his service.  The campaign is deadly, the Inquisitor spends the lives of men like he spends any other resource. Player characters will die and replacements will be taken from others in his retinue of around 3 dozen soldiers. I have seen all sorts of situations occur in this campaign, from players plotting the Inquisitors death, escape attempts from the service, several dead parties. But the story follows the band of men itself and the hunt, so switching characters is fine and multiple short intense character arcs are encouraged! Eventually the band of soldiers will dwindle down to a select experienced few… but whether the Inquisitor succeeds in his ultimate task is up to you!
Other Games: I can and would happily talk endlessly about my setting for people interested, but for people who are curious about what other games I have prepared are more then welcome to ask and potentially work out other styles of games they may be interested in.   Frozen lands of the Stigr: a viking style campaign set in a city on the back of a giant Boar. Will you steer the clan to safety in the midst of a magical storm that wipes out cities and comes and goes without warning? Hold to your clans ancient oaths or toss them aside to ensure the people are fed? Will your people provide shelter to the Jotun, human ogre halfbreeds or instead cast them out in the cold? Many choices lay ahead but the Boar travels ever further south…and it only gets colder.   Stuck in the middle: A Scheming bureaucratic nightmare of a campaign. Where you play as characters forced into forming a new ruling house in the twisted and strange lands of Whorrom. These lands are ruled by absent god king and his labyrinthian court desperately trying to keep with rules he laid down (often in the form of poetry!). The House was formed out of thin air due to a proclamation to keep a certain roadway and the city near it well defended… the downside? Its one of the most direct routes to the capital…and the Councilmen who travel it are often assassinated by rivals… Should the house fail in this task… all apart of it will be wiped out. Can you turn this minor house into a glorious dynasty?   EDIT: I was told I should mention this due to most people being familiar with DnD and its multitude of races as a default. Races are very limited in my setting, Games are played exclusively with humans and instead I prefer the idea of ancestries and bloodlines if people want to add a certain special characteristic to them. The other races are special precisely because they are not often seen and I find that people gravitate to them as a crutch. If you are particular smitten with some races due to their culture, background or where they live we can work out a campaign set in those locations or find an applicable ancestry for you.
Still looking for interested prospective players.
We have confirmed the system we will be running as burning wheel. Still looking for players.
how many people do you have rn?
We have two players and one spectator.  Hoping for a few more.