Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Mutants & Masterminds 3rd Edition Character Sheets?

I was excited to use the character sheet option when I restarted my Mutants & Masterminds 3rd edition campaign, but found that there was not an option for one. Is anybody thinking of doing a character sheet for MnM3?
1401396243
Sam M.
Pro
Sheet Author
I was going to put this on my plate but if anyone else wants to do it, feel free.
I'd also be excited for someone to take a crack at it. I was honestly surprised when I went into my campaign settings and it wasn't available.
I'm really looking forward to seeing one of these. If it can be done within 2 weeks, even better, cause that's when my campaign starts XD
1401515421
Sam M.
Pro
Sheet Author
If I did this, I'd need to know what needs to be repeated and auto-calculated since I've only played second edition.
Sam said: If I did this, I'd need to know what needs to be repeated and auto-calculated since I've only played second edition. What do you mean by repeated and auto-calculated? I'm familiar with the system so I could probably help, but I'd need to know what you actually need to know XD
1401609616
Sam M.
Pro
Sheet Author
Are there parts of the sheet that rely on values from other parts? Like in Pathfinder how your Dex mod is dependent on your Dex score. Are there parts that can expand infinitely, like powers or different kinds of attacks?
All the Skills work pretty much like they do in 2nd edition, relying on the Abilities so they need to be referenced. Abilities aren't like 2nd Edition though, they're basically JUST the modifiers (and thus cost 2 points per rank), and there are 8 Abilities now (some different from how they were in 2nd edition. Strength (STR) Stamina (STA) Agility (AGL) Dexterity (DEX) Fighting (FGT) Intellect (INT) Awareness (AWE) Presence (PRE) The Defenses also rely on the Abilities. Dodge relies on Agility Parry relies on Fighting Fortitude and Toughness rely on Stamina Will relies on Awareness Initiative relies on both Agility and the Improved Initiative Advantage. Skills, Advantages, Complications, Equipment, and Powers can all expand infinitely. If by "rely on values from other parts" you don't mean to include things that can be improved manually, then really nothing relies on anything. Everything but Toughness can be increased directly. I hope this helped. Feel free to ask me any specific questions if you need more information.
1401648331
Sam M.
Pro
Sheet Author
This helps a lot.
Glad I could help. Feel free to ask me anything else you need to.
1401744154
Sam M.
Pro
Sheet Author
So far I have Character Details, Ability Scores, Defense, and Offense done. I think I'm going to do Powers & Devices, Advantages, Complications, Equipment, and Notes next since most of those are copy and paste anyway. I'm saving Skills for last because that shit takes forever.
1401800379
Sam M.
Pro
Sheet Author
I now have a rough looking but usable sheet. The next step is going to be making it look good.
Really looking forward to this. Thanks a lot Sam!
1401891658
Sam M.
Pro
Sheet Author
Files were committed this morning, you should have a working sheet soon. Let me know if there are any questions when it's out.
1401895394
Sam M.
Pro
Sheet Author
It's up now, give it a shot!
so it looks good and as much functional as i expected. but i have to say some of my players are having problems with things not registering right but do you have any plans on implementing a power system where (i am not saying program a list of modifiers and effects) i can build and store powers and devices easaly.
1401908014
Sam M.
Pro
Sheet Author
If you give me a rough design of what it'd look like i'd be happy to, I'm not very familiar with the system but I do know that powers, abilities, and drawbacks can affect many things at once. It's unlikely I'll be able to use them for auto-calculations though, since these will be in repeating sections. I mostly just based the design off of what the sheet looked like, which for powers was just a large text box.
1401918077

Edited 1401918745
This looks AWESOME so far (haven't finished really toying with it though). Is it possible to auto-calc the points total? If not, oh well, it's just a matter of it being more convenient if the points spent was tracked automatically to reduce the chance of errors.
1401918312
Sam M.
Pro
Sheet Author
Which part do you think should be auto calculated? I was toying with multiplying the total skill ranks by 2 to show how many skill points you've spent or something, but like I said I'm not too familiar with the system. I'll look through the book again and see what the formulas are for each type of point.
So, having actually looked at the real character sheet, I don't think the official sheet's design will work for things like Powers and Devices. As an example of something that would work better: <a href="http://tinypic.com/r/1z1wwi1/8" rel="nofollow">http://tinypic.com/r/1z1wwi1/8</a> That's a screenshot of a character sheet I've been using in Excel. A similar design might work here. Not sure if it's possible to add new blocks of things (like adding multiple containers), but that would be how Arrays and Containers are normally handled in the Excel sheet we use. As to which parts should be auto calculated, the Attributes, Defenses, Skills, Advantages, and Powers (using the system shown in the above screenshot) would be ideal. Then adding them together on the "totals" line and the Points Spent box. Most of them are pretty simple too, aside from powers (thus why we used that Rank/Modifier/Advantage/Total system as shown in the Screenshot). Attributes are always rank x2, Skills are rank/2, Advantages are 1 per rank, and Defenses are 1 per rank. Using the method I've shown also makes powers relatively easy, then you just have to add it to pull all that data into the totals and display them where they're needed.
1401919193
Sam M.
Pro
Sheet Author
Unfortunately, I can't auto calculated the totals from repeating sections.
1401919720

Edited 1401919753
Okay, so Powers and Advantages can't be auto-calced completely. Can you auto calc the Powers in their own sections? Like a particular power's total cost? Or is that not possible either? If not, at least calculating the ones you can, and auto-calcing the total based on the info entered there (and the points spent box matching it) would be an acceptable compromise if the system's limitations don't let you do otherwise.
1401920013
Sam M.
Pro
Sheet Author
If it's part of the same power I probably could.
Would it be possible to make the Defenses rollable?
1401941538
Sam M.
Pro
Sheet Author
Oh yeah, I should have probably done that.
1401952143

Edited 1401955896
Oh, I just found a bug. When I roll Initiative, it rolls +6 regardless of modifiers, and spams the following in chat: Result: 20 Dodge: Rolling (0 + 0) = (0+0)" style="background-color: rgb( 254 , 246 , 142 ) ; border: 2px solid rgb( 254 , 246 , 142 ) ; padding: 0px 3px ; font-weight: bold ; cursor: help ; font-size: 1.1em"&gt;0 Agility: Rolling 0 = 0" style="background-color: rgb( 254 , 246 , 142 ) ; border: 2px solid rgb( 254 , 246 , 142 ) ; padding: 0px 3px ; font-weight: bold ; cursor: help ; font-size: 1.1em"&gt;0 Awareness: 6 Fortunately, so far it appears to be the only one bugged (I haven't tested all of the things yet). EDIT: The Defenses seem to be bugged as a whole, as all of them say 2 in the total (aside from Tough and Fort which say 0), no matter what I do. EDIT2: Okay, so when I click on the total, that updates them, but it has to be done each time. Not sure if that's a bug with the sheet itself, or the functionality of the character sheets as a whole. EDIT3: Advantages need a space for ranks, as some Advantages can be taken more than once. EDIT4: Okay, so I finally finished looking over the entire sheet. Is it possible to make the Advantages take up a smaller space? Really, unless they copy/paste the description from the book, on average a description that goes with an Advantage is only going to take up a small space (2 lines at most on average). And since it can be expanded, more space can be added if needed.
1401969858
Sam M.
Pro
Sheet Author
You need to delete all your old attributes or the sheet won't work
The character didn't have anything on it, it was a brand new character that I was making. Regardless, I will try again with a fresh one to see if that fixes any of these.
Well, that at least fixed the initiative bug where it added 6 no matter what, but it's still spamming other stuff... I'll look into it more when I wake up as I'm going to sleep now.
1401973118
Sam M.
Pro
Sheet Author
Adran06 said: Oh, I just found a bug. When I roll Initiative, it rolls +6 regardless of modifiers, and spams the following in chat: Result: 20 Dodge: Rolling (0 + 0) = (0+0)" style="background-color: rgb( 254 , 246 , 142 ) ; border: 2px solid rgb( 254 , 246 , 142 ) ; padding: 0px 3px ; font-weight: bold ; cursor: help ; font-size: 1.1em"&gt;0 Agility: Rolling 0 = 0" style="background-color: rgb( 254 , 246 , 142 ) ; border: 2px solid rgb( 254 , 246 , 142 ) ; padding: 0px 3px ; font-weight: bold ; cursor: help ; font-size: 1.1em"&gt;0 Awareness: 6 This has something to do with inline rolls messing up and nothing to do with the sheet EDIT: The Defenses seem to be bugged as a whole, as all of them say 2 in the total (aside from Tough and Fort which say 0), no matter what I do. EDIT2: Okay, so when I click on the total, that updates them, but it has to be done each time. Not sure if that's a bug with the sheet itself, or the functionality of the character sheets as a whole. Accidentally made parry calculate will's totals EDIT3: Advantages need a space for ranks, as some Advantages can be taken more than once. EDIT4: Okay, so I finally finished looking over the entire sheet. Is it possible to make the Advantages take up a smaller space? Really, unless they copy/paste the description from the book, on average a description that goes with an Advantage is only going to take up a small space (2 lines at most on average). And since it can be expanded, more space can be added if needed. Added
1401974660
Sam M.
Pro
Sheet Author
Timothy G. said: so it looks good and as much functional as i expected. but i have to say some of my players are having problems with things not registering right but do you have any plans on implementing a power system where (i am not saying program a list of modifiers and effects) i can build and store powers and devices easaly. Holy shit I just realized that the entire powers & devices section was missing and was probably what you meant. I'm fixing it now.
1401977896
Sam M.
Pro
Sheet Author
The following changes are coming to the sheet added rolls to defenses made skill, ability, and defense points auto-calculated reduced the advantage description size added powers and devices fixed parry calculating will's totals
Looking forward to the update Sam. We really appreciate all your hard work!
Hmm... so, in my recent experimenting, I realized I can reference the data in the character sheet for the bars on tokens. However, I can't use Toughness and modify it when you take injuries (not too surprising). Is it possible to add an Injuries box somewhere, which can be referenced and increased/reduced (I proved I could reduce Hero Points using the bar without having to open the character sheet), and have Toughness reference this number, subtracting it from the Toughness? So, if I had an Injury of 4, Toughness would be at -4? This would just be awesome for keeping track of how low someone's Toughness is (I occasionally forget to actually reduce people's toughness as they get more injured). While definitely not absolutely necessary, and a low priority, I think it would be a nice feature in the long run.
1402051232
Sam M.
Pro
Sheet Author
What else is affected by that? Also you can't directly modify auto calculated values in a token bar.
The only thing Injuries modify is Toughness, assuming that is what you were asking about.
This looks awesome so far! I am curious as to why dodge, agility and awareness show up every time I roll Initiative though.
Dreeghul said: This looks awesome so far! I am curious as to why dodge, agility and awareness show up every time I roll Initiative though. It's a known bug that will hopefully be fixed in the next update to the sheet.
1402091853
Sam M.
Pro
Sheet Author
From what I read, Dodge, Agility, and Awareness are used to break ties. They're there for that reason only.
Sam said: From what I read, Dodge, Agility, and Awareness are used to break ties. They're there for that reason only. ... Maybe I need need to read the book again, cause I don't remember that XD I'll go confirm that now actually, because that makes sense.
Okay, I found it. They don't ROLL those numbers, just reference them, but it DOES say that's how it works in the case of a tie. Thanks for bringing that to my attention, I totally didn't know that at all XD
1402186821
Sam M.
Pro
Sheet Author
Incoming changes in the next pull made the offense button editable added injuries that affect toughness made some description fields 2 lines larger
1402195097

Edited 1402195152
The injuries thing doesn't seem to have shown up. Powers and Equipment could probably use the larger description boxes back, since they can have a lot of detail to them that needs more space. Also, powers don't have a place to calculate the point cost (even manually) right now, so that still needs work. But this is definitely the best version yet. Keep up the great work Sam, we all appreciate it!
1402200325
Sam M.
Pro
Sheet Author
I've already said that you can't auto calculate totals from multiple repeating fields so that won't get in. Power points can be manually totaled at the top. The sheet hasn't updated yet, these changes will be reflected when it does.
Ah, it had updated a little when I hopped on, so I thought all the updates were in. And I didn't mean a place to autocalculate the cost for the powers, just something like [Name] [Rank Box] [Points Per Rank Box] [Advantages and Single Point Extras and Flaws Box] [Total Cost for this Power Box] [Description Box of sufficient size goes here] With this it could be like [Invisible Optical Laser Blast] [10] [2] [1] [21] [Blast Power; Subtle; Cyclops fires an invisible laser blast from his eyes.] Even if the last box can't be auto-calced as (box 1 * box 2 + box 3), having a place to do it manually would make a huge difference.
1402209586
Sam M.
Pro
Sheet Author
I can do something like that, thanks for the input.
Love how the sheet has turned out now. Though, Toughness seems to be bugged, as it always rolls d20+4, rather than what it should. Not sure what it's actually referencing, as I went through and changed every four one at a time and it still didn't stop rolling +4. The toughness on the sheet DID go down though when I added injuries, so thankfully that works.
1402399383
Sam M.
Pro
Sheet Author
That's odd, I'll definitely take a look later
Sam - I have a sheet that I use in my games (not a Roll 20 sheet, just a sheet sheet) if you want I can shoot it your way to take a look. It has sections that a (digital) sheet needs to work properly that the generic character sheet simply doesn't have.
1402413164
Sam M.
Pro
Sheet Author
That'd be lovely, if you have Google drive you can put it on there and link it to me.
Mutants and Masterminds Third Edition Skills Table Skill Sub-Skills Ability Untrained Action Notes Acrobatics Balancing Maneuvering Standing Tumbling Agility No move or free Athletics Climbing Jumping Running Swimming Strength Yes move Close Combat Each Weapon Fighting Yes standard Deception Bluffing Disguise Feinting Innuendo Presence Yes standard Interaction Expertise Each Other Intellect No --- Insight Detect Illusion Detect Influence Evaluate Innuendo Resist Influence Awareness Yes free Intimidation Coercing Demoralizing Presence Yes standard Interaction Investigation Search Gather Evidence Analyze Evidence Gather Information Surveillance Intellect No --- Perception Hearing Seeing Other Senses Awareness Yes free Persuasion Presence Yes --- Interaction Ranged Combat Each Weapon Dexterity Yes standard Sleight of Hand Concealing Contorting Escaping Legerdemain Stealing Dexterity Yes standard Manipulation Stealth Hiding Tailing Agility Yes move Technology Operating Building Repairing Demolitions Inventing Security Intellect No standard Manipulation Requires Tools Treatment Diagnosis Provide Care Revive Stabilize Treat Disease and Poison Intellect No standard Manipulation Requires Tools Vehicles Dexterity No move Manipulation