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Token Darkvision is causing a torchlight to turn on, that makes objects on GM layer invisible to me?

Bit of a weird bug I'm experiencing, and only on one map. I have a dungeon map, with dynamic lighting enabled. I have some traps and monsters hidden on the GM layer to jump out and surprise the players at certain points. Global illumination is not turned on, as, well, we're underground. However, when I drop a token onto the map that has Darkvision enabled, it emits a beam of light in angle from the token's center, that everyone can see. Strangely, wherever this light beam is pointed, the light conceals all the items on the GM layer! This map has all the same lighting settings as maps for the rest of the campaign, with the only difference being the lack of global illumination. All of my other maps work as intended. Has anyone else encountered this issue? None of the tokens are set to produce light of any kind, by the way.
It sounds like you are using the Updated Dynamic Lighting; based on the "beam of light in angle" reference. There are plenty of issues with that version, as reported in <a href="https://app.roll20.net/forum/post/9072910/updated-dynamic-lighting-legacy-sunset-feedback-thread" rel="nofollow">https://app.roll20.net/forum/post/9072910/updated-dynamic-lighting-legacy-sunset-feedback-thread</a>
Thanks! Yep this bug is reported in that thread, good to know they don't have a fix yet instead of fretting over it wondering what I'm doing wrong.