I have to take back a bit of what I have said. I still haven't played a single match but we did some testing last evening and turns out it not too difficult to play WFB in Roll20. What we do is make generic units of all sizes and formations with full ranks on one page. These "unit" tokens are then named appropriately so the name tells what it actually is because everything looks the same, how big it actually is, what equipments it has etc. Eg We make a unit of infantry in the formation of 5*6 then name it Halbediers and add to the name un,sb,m if it has full command. Also the name has the information of the actual size eg 28 so the last rank is not actually full. If the number of ranks changes or if the formation changes then we place another unit to the same location, copy the name and remove the old unit. The red "bubble" is used for height, green for model to be added or removed and blue combat resolution. I hope you folks understood what I was trying to explain. I would hope to hear how other people are doing it. Chris G. apparently has "tokens arranged with different facings on a separate page to sub in when turns a n wheels happen". To Chris You seem to have the most experience of WFB in Roll20. Do you have any other pointers? Like how the make battlefields or how to keep track of things or how to make a proper flame/teardrop template?