
The talk of the streets and taverns has all been about the so-called
death curse: a wasting disease afflicting everyone who’s ever been
raised from the dead. Victims grow thinner and weaker each day, slowly
but steadily sliding toward the death they once denied. When they
finally succumb, they can’t be raised—and neither can anyone else,
regardless of whether they’ve ever received that miracle in the past.
Temples and scholars of divine magic are at a loss to explain a curse
that has affected the entire region, and possibly the entire world. The
cause is a necromantic artifact called the Soulmonger, which is located
somewhere in Chult, a mysterious peninsula far to the south, ringed
with mountains and choked with rainforests. Hello! My name is Dr.
Acula ( also Eddie, DM or some close variation) I am 23 year old
Bisexual male who uses he/him pronouns. I’ve been playing tabletop games
and roleplaying games for as long as I can remember. I used to have a
love for magic the gathering but that’s waned in the past few years and
turned over to my love for DND. My favorite setting is the planescape
setting and the game Planescape: Torment holds a special place in my
heart. My second favorite setting is the forgotten realms as I love the
adventure and exploration as well as the variety the setting can offer
from area to area. My main DM style is war gaming, and dungeon delving.
I come from crunchy games so I really get into combat the most but
that's not to say I don't like role play and world building. I often
times include at least one combat per session so if you're that kind of
RPG player this is the kind of game for you. I like to have role play be
a nice mix of dice rolling and player input and NPC reaction. (you cant
just roll to intimidate, you have to tell me how your intimidating them
to roll as your method determine advantage/disadvantage and the DC). I
also like to include back story NPCs so if you create a family member I
can use that to enhance the story by incorporating that NPC into the
game so the more you give me the more I can make you feel like a part of
the world. What to expect from me as a DM: - Easy to use token macros that speed up combat and role play - status trackers to help you keep track of what all the conditions do - easy initiative roller - illustrated spell templates for each official 5e spell - A full compendium allowing for simplified and easy character creation - auto damage application for AOE spells (taking into account for saving throws) - A full slew of music to help add mood and ambiance to help illustrate the madness of the underdark - a fully prepared GM who's had hundreds of hours of experience DMing and playing on roll20 - Custom detailed maps as well as official WOTC maps - dynamic lighting and shadows -
out of game consultation. if you have a question about the game outside
of our playtime you can send me a message and I will do my best to
answer or work with you at my earliest convince (ill most likely answer within moments because im a DND junkie and cannot pass up an opportunity to talk about this game) - consistent schedule, we will meet every week unless told otherwise, expect to see this game out through completion. I'm, here to make that happen for you all you have to do is how up three hours a week. -
I will run the game at 3/5 player participation if less than 3/5 of the
players show up i will cancel the game and not charge anyone for that
week. - character voices, (I'm no Matt Mercer but ill do some voices to help bring NPCs to life) expect awful imitations and accents - 3 hour long play sessions (plan ahead and be ready to take notes) Player expectations: I WILL NOT TOLERATE RACISM, HOMOPHOBIA OR RELIGIOUS INTOLERANCE OF ANY KIND IN OUR GAMES. In
the event that you do need to miss a session please reach out to me in a
message on discord I may just ask you to pay your fee for the week you
missed if you wish to stay in the game and you make it a habit of not
telling me. - Session zero is free after that each session is 7.50$ due 24 hours after the end of the session via paypal or venmo - Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. - (tentative September 8th date for session 0) - Players will be expected to engage and roleplay with other players - this is a team game so come with a team oriented mindset to each session - be aware of stepping on toes during RP (let each player have their moment to shine during the game) - pay attention during combat (no one wants to be the person who takes 30 mins to take one turn in combat, you can have other tabs open and be doing other light activities but just be mindful that you are playing a game with others and respectful of their commitment to the game) This
campaign is expected to be played to completion and may take upwards of
one year to complete. By joining, you acknowledge that you will be free
during the time posted each week, and that you make your best effort to
attend each session and communicate absences to the DM. Session Zero: will
be character creation and a meet up. First we will introduce ourselves
and go over our DND experience and what other things we do besides
TTRPGS to get an idea of who we are playing games with, we are friends
and should get to know one another as it makes the game more fun. We
will also go over rules that we will be using. We will discuss what
flanking, and other optional rules and how we want to generate stats, we
all want to use and go over player/DM expectations as well as some
role-playing guidelines so that when we get into the meat of the game
there's no confusion of frustration around a ruling (I only want you to
be frustrated at the dice). Lastly we will make our characters together.
I would like the party to all have a cohesive reason to be traveling
together, everyone should work together to figure out what makes the
five to six of you a group and not just a forced party for the sake of
the plot. Character Creation: - bonus feat to start out level one! ( iff you pick variant human you get TWO feats to start total) - Any official material from wizards of the coast. If its in a book you can most likely use it with two exceptions: no races with a flying speed at level 1 (aaracokra and variant: tieflings) and no yuan-ti pure bloods (this is for balance reasons and for lore reasons) -
Backgrounds May be custom and include Two proficiency of any type and a
related ability within reason, you must approve your background with me
if you choose to make a custom one as it must fit the setting/s - you can use variant races (no races with flying speeds or any Yuan-ti or homebrew races) - All official feats are allowed - starting equipment is determined by class - No Home-brew races or classes (only on a case by cases basis, most unearthed arcana will be allowed (things that have passed the play testing period will not be allowed. also no mystics.)) Artificer is allowed as is Ebberon content and all Wildemount content (you may want to avoid monstrous races however, as it may severely affect the parties allies reactions tot the group) -
anything not listed above will require approval by me first otherwise
have fun and feel free to talk to the rest of the party about your PCs
and link your backstories and your composition. -You may want to have a back up PC or two in mind this adventure is notorious for eating up character sheets like an otyugh eats trash Communication: All in and out of game communication
aside from dice rolls and RP chat will be held on a private discord
server we will primarily be using voice for communication so a good
headset is mandatory. To apply copy/paste and fill out the following (feel free to be as detailed or as brief as you like): - Name: - DND experience (if any)?: - Favorite DND Class?: - Favorite DND monster?: - Favorite DND spell?: - Any Question or concerns you have?: - What are you expecting from this adventure?: - Any character concepts you may have that you want to play for this adventure? (feel free to give a SHORT description bellow): I can't wait to delve into the depths of Chult together!